Unigine 2.19.1 can now import and export USD files
Unigine has released Unigine 2.19.1, the latest version of the real-time 3D engine.
The update makes it possible to import as well as export data in USD format, and makes the USD Export plugin available in the free Community edition of the software.
A high-end real-time 3D engine for enterprise-scale engineering and simulation projects
First released in 2005, Unigine began as a more general-purpose game engine, but since 2012 has focused on enterprise markets, including simulation, training, engineering and city planning.
Unique features include 64-bit precision for world space co-ordinates.
That means that, unlike most standard game engines, which use 32-bit precision, Unigine can simulate planet-scale scenes rather than much smaller game worlds.
The high-end editions – the Engineering SDK and Sim SDK, both priced on demand – also support GIS data and common CAD data formats, and support OpenGL as well as DirectX.
However, the software can also be used for entertainment work, and since 2020, has been available free for commercial projects that generate under $100,000/year in revenue.
Unigine 2.19.1: updates to USD support and character animation workflow
As the version numbering suggests, Unigine 2.19.1 is a primarily a patch update to Unigine 2.19, which was released in August, but it includes some significant changes for entertainment work.
One is that it support for Universal Scene Description has been extended, making it possible to import data in USD format as well as export it.
Users can import and export meshes, materials, lights, cameras and skinned characters, including both skeletal and blendshape-based animations, in .usda, .usdc and .usdz format.
And whereas the USD exchange plugin was initially only available with the Sim and Engineering editions, it is now available in the free Community edition.
Another key change is that animation preview is now built into the Unigine Editor, making it possible to view animations directly in the Asset Browser, without having to assign them to a Skinned Mesh object.
Other changes include improvements to Screen-Space Ray-Traced Global Illumination (SSRTGI), and support for NVIDIA’s DLSS and AMD’s FSR render upscaling technologies in VR as well as on desktop.
There are also updates to the web streaming system and SpiderVision plugin added in 2.19.
Pricing and system requirements
Unigine 2.19.1 is available for 64-bit Windows 10+ and Linux (kernel 4.19+). Both engine and editor are hardware-agnostic: you can find a list of supported AMD, Intel and NVIDIA GPUs here.
The Community Free edition is free to use for non-commercial work and commercial projects with revenue or funding under $100,000 in the past 12 months.
The Community Pro edition has no revenue cap, with subscriptions now costing $1,500/year. You can find a feature comparison table with the enterprise editions here.
Read an overview of the new features in Unigine 2.19.1 on Unigine’s blog
Read a full list of new features in Unigine 2.19.1 on the Unigine forum
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