GPU renderer gets a new fur procedural, ACES 2 support and updates to real-time render engine Redshift Live. See what else is new.
Sunday, October 18th, 2026
GPU renderer gets a new fur procedural, ACES 2 support and updates to real-time render engine Redshift Live. See what else is new.
Sunday, October 18th, 2026
Latest major version of the 3D texture painting software adds new Tri-Planar Tiled and Hex Tile nodes, plus support for A/B comparisons.
Wednesday, October 14th, 2026
Major update to the UV unwrapping and packing software improves customizability, performance and integration into production pipelines.
Thursday, October 8th, 2026
Check out the new features in the real-time ray tracing renderer, including OpenPBR support and updates to smoke and fire sims.
Tuesday, September 29th, 2026
Check out the new shot review toolset in ex-Lucasfilm developer Darby Johnston's open-source image viewer for VFX and animation.
Sunday, September 27th, 2026
Updated for Alpha 3: next major version of the GPU renderer can now bake SDFs to meshes, to use as proxy geometry in simulations.
Thursday, September 24th, 2026
Check out the new features in the GPU production renderer, including updates to new real-time render engine Redshift Live.
Thursday, September 10th, 2026
Free update to the 3D compositing app adds new Krokodove motion graphics tools, and updates to deep compositing and lens correction.
Wednesday, September 9th, 2026
Check out the new features in the lightweight 3D modelling and UV mapping tool, including improved FBX, GLB and USD import,
Tuesday, September 1st, 2026
Check out the changes to the compositing software, including relighting Gaussian splats and Hydra 2.0 support in the 3D viewer.
Thursday, August 20th, 2026
Games artist Adrian Melian's tool rigs and skins characters and exports USD files for use in Maya, UE5 or Blender. Free to indie artists.
Thursday, August 6th, 2026
Add-ons for loading caches from the Maya crowd simulation add-on now available under an Apache 2.0 license, alongside Golaem 9.3.2.
Monday, August 3rd, 2026
New 'Bring Your Own Data' feature lets studios train models for Maya's MotionMaker system using their own keyframe or mocap data.
Wednesday, July 22nd, 2026