First update to the iPad edition of the digital sculpting software adds support for texture maps, UV layouts and displacement maps.
Friday, November 8th, 2024
First update to the iPad edition of the digital sculpting software adds support for texture maps, UV layouts and displacement maps.
Friday, November 8th, 2024
Veteran 3D modeling and rendering software retired after 20 years, with no further updates expected after Modo 17.1, due later this year.
Thursday, November 7th, 2024
New batches of commercial tools and assets will be made available free on the online marketplace for two weeks, every two weeks.
Thursday, November 7th, 2024
Freshcan 3D's Military Airport pack is a set of 3D buildings, roads and props, licensed for commercial use in any game engine or CG software.
Thursday, November 7th, 2024
Discover 10 things you can do today to improve your character animation work with DreamWorks animator Adrien Liv's expert tips.
[Sponsored] Discover how Zibra AI aims to revolutionize CGI with its volumetric compression technology for Unreal Engine and Houdini
Discover which NVIDIA GPU is best for CG work in real-world content creation and GPU rendering tests, including Blender, Maya and UE5.
Freshcan 3D's Military Airport pack is a set of 3D buildings, roads and props, licensed for commercial use in any game engine or CG software.
Thursday, November 7th, 2024
Rigging artist Walter Delgado's intuitive add-on retargets animation between 3D characters, regardless of rig structure.
Tuesday, November 5th, 2024
Crate's Unmult, Crate's Chromatic Aberration and Crate's Long Shadow streamline common tasks in VFX, motion graphics and CG work.
Sunday, November 3rd, 2024
Get the DNEG Lead Animator's neat free creature rig, licensed for use in portfolio work, and supplied as a Maya MB scene file.
Sunday, November 3rd, 2024
The Gnomon Workshop is your industry-trusted training taught exclusively by professional artists
Creating Cinematic Concept Art by Isaac Yeram Kim, Concept Artist, Sucker Punch Productions
Concepting & Illustrating a Sword for Games by Olivier Dubard, Lead Concept Artist, NetEase
Creating a Character Bust: From Ideation to Final Render by Colleen Larson, Naughty Dog
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Discover how the new graphics and simulation features in Unity 6 were used to create the demo, which runs in real time on a GeForce 4090 GPU.
Discover how Ingenuity Studios created a six-mile CG river and complex smoke and fire simulations for Kevin Costner's epic Western.
Discover how MPC created its 266 VFX shots for the sci-fi movie, including the spectacular Planet Fall sequence.
Discover how the VFX studio created over 560 miraculous effects shots for the Netflix chart-topping religous minseries.