Check out the new features in the sub-$100 image editing app, including support for Cryptomatte data when retouching 3D renders.
Friday, January 24th, 2025
Check out the new features in the sub-$100 image editing app, including support for Cryptomatte data when retouching 3D renders.
Friday, January 24th, 2025
Promising Unreal Engine 5 world building toolset gets new options for creating terrain and layering effects. Cost of subscriptions down, too.
Thursday, January 23rd, 2025
Check out the latest beta features in the compositing and motion graphics app, including the option to preview HLG and PQ video.
Wednesday, January 22nd, 2025
Kiri Engine 3.13 improves the quality of 3D Gaussian Splatting in the app, sharpening scans and reducing 3DGS file sizes 'approximately 50%'.
Wednesday, January 22nd, 2025
[Sponsored] Discover how Reallusion's free plugin streamlines the transfer of characters from Character Creator 4 to 3ds Max.
Check out upcoming features in the game engine, from rendering and simulation to Megaworlds biomes, next-gen terrain and Anim Next.
Now available: read our pick of the new features in the open-source 3D software, from Grease Pencil 3 to updates to Eevee and Cycles.
DNEG TD Mengya Zhang's OpenCL-based tool generates realistic skin sliding without tissue simulation. Free to try on personal projects.
Monday, January 20th, 2025
Compositing Academy's handy add-on creates fake rim lighting on 2D images for title sequences and motion graphics using only an alpha.
Monday, January 20th, 2025
Free version of the real-time volumetric effects tool for games and VFX comes with four free stock explosion and tornado effects.
Thursday, January 16th, 2025
VFX artist Robert Rioux's handy open-source tools convert the aiStandardSurface shader to Blender's Principled BSDF.
Wednesday, January 15th, 2025
The Gnomon Workshop is your industry-trusted training taught exclusively by professional artists
World Building using Blender and Photoshop by Thiago Sousa, Concept Artist, Volta
Creating a Swamp & Mud Monster in Houdini by David Silberbauer, VFX Artist
Introduction to Marvelous Designer by Erika Lochs, Principal Character Artist, Electric Square
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Discover how the studio recreated 1940s Bratislava for the period drama, blending seamless set extensions and crowd simulation.
Discover how the new graphics and simulation features in Unity 6 were used to create the demo, which runs in real time on a GeForce 4090 GPU.
Discover how Ingenuity Studios created a six-mile CG river and complex smoke and fire simulations for Kevin Costner's epic Western.
Discover how MPC created its 266 VFX shots for the sci-fi movie, including the spectacular Planet Fall sequence.