New CUDA-based GPU solver makes smoke and fire simulation in the Maya fluid dynamics plugin '2-5x' faster than on the CPU.
Thursday, March 26th, 2026
New CUDA-based GPU solver makes smoke and fire simulation in the Maya fluid dynamics plugin '2-5x' faster than on the CPU.
Thursday, March 26th, 2026
New features in the character animation and mocap-editing software include new quaternion math tools for complex rigs.
Thursday, March 26th, 2026
New version of the production renderer includes 40 free hours per month on the tech preview of cloud rendering service Flow Render.
Wednesday, March 25th, 2026
Check out the new features in the 3D modeling and animation tool, including Smart Bevel, the Noise Plus modifier and the Field Helper.
Wednesday, March 25th, 2026
3DGS data can now be converted from PLY format, stored natively in USD files, and rendered using the new hdParticleField renderer.
Wednesday, March 25th, 2026
Second round of job cuts in three years attributed to 'downturn in Fortnite engagement'. We assess what it means for Epic's CG tools.
Wednesday, March 25th, 2026
Promising GPU-accelerated add-on for DaVinci Resolve and Nuke generates 'production-quality mattes without manual roto'.
Tuesday, March 24th, 2026
Neat script collects the key controls for modeling to reference images into an intuitive UI, preserving your creative flow. Version 2.1 is free.
Tuesday, March 24th, 2026
Discover how to create an action sequence in UE5 with DNEG artist Kosuke Iwasaki's free intermediate tutorial for The Gnomon Workshop.
Monday, March 23rd, 2026
Adobe reaches settlement with US Department of Justice over early termination fees - but now faces similar investigation in the UK.
Monday, March 23rd, 2026
Check out the key features for artists in the game engine - and Unity Studio, the new web-based tool for authoring interactive 3D apps.
Friday, March 20th, 2026
VFX artist Tim Chen's free add-on renders large 3DGS scans more efficiently inside Unreal Engine, for VFX, games and arch viz work.
Thursday, March 19th, 2026
New real-time engine replaces Redshift RT, and was developed in parallel with the new Vectorworks edition of the renderer.
Thursday, March 19th, 2026