Unity artists get updates to the Shader and VFX Graphs, but OptiX denoising and the Built-In Render Pipeline are both deprecated.
Monday, June 22nd, 2026
Unity artists get updates to the Shader and VFX Graphs, but OptiX denoising and the Built-In Render Pipeline are both deprecated.
Monday, June 22nd, 2026
The industry-changing real-time tool is about to enter a new era. Discover what UE6 means for games, VFX and visualization artists.
Sunday, June 21st, 2026
Image editing software now supports OCIO 2.5 - and lets you use custom AI models trained on your own images with Generate Image.
Thursday, June 18th, 2026
New features in the compositing and motion graphics app include DoF in the Advanced 3D renderer and a new Curl Noise effect.
Thursday, June 18th, 2026
Read our pick of the latest features in Unreal Engine, from Mesh Terrain to MetaHuman Crowds, by way of new rigging and animation tools.
Wednesday, June 17th, 2026
Blender version of the renderer also gets a new Node Wrangler and GPU rendering on AMD GPUs, including in the free Community Edition.
Tuesday, June 16th, 2026
New version of the terrain design software adds new macro system and 16K baking, but release dates for Gaea 2.4 and 3.0 pushed back.
Monday, June 15th, 2026
Major update to the 3D modeling and animation software adds new physics-based layout, rigging, VFX and camera tracking tools.
Monday, June 15th, 2026
Master professional simulation workflows using Houdini's Vellum solver with The Gnomon Workshop's detailed six-hour tutorial.
Saturday, June 13th, 2026
Planar and 3D tracking software gets AI-based point tracking tech for tracking previously impossible shots. See the other new features.
Friday, June 12th, 2026
Check out the new features in the GPU renderer, including updates to hex tiling, and support for DoF in real-time renderer Redshift Live.
Wednesday, June 10th, 2026
3D animation and motion graphics software gets a new, completely redesigned UV Editor and UV tools. Check out all of the changes here.
Wednesday, June 10th, 2026
Discover how to create creature grooms in Maya and optimize them for use in Unreal Engine with the Gnomon Workshop's masterclass.
Tuesday, June 9th, 2026