February 22, 2023
Sizeable update to the GPU ray tracing renderer adds new real-time GI system, new SSS material. Read More »
November 8, 2022
GPU-accelerated simulation tool uses a sparse grid solver to create smoke, fire and dust in real time. Read More »
March 15, 2022
Check out the new GPU-based real-time fire and smoke simulator, now available in free public beta. Read More »
October 29, 2021
Wide-ranging update adds one-click object masking, AI filters for concept art and matte painting, and new anti-image-theft features. Read More »
September 29, 2021
Material authoring tool once known as Substance Alchemist gets new Color Picker, support for SVG files. Read More »
September 16, 2021
Powerful multiphysics plugin gets new MPM solvers to simulate granular fluids like sand and snow. Read More »
September 16, 2021
Physically based 'really real-time' renderer gets new Sheen effect to mimic the look of real-world fabrics. Read More »
August 18, 2021
Still available in current builds for a 'short time', but users are advised to switch to the Substance apps. Read More »
July 7, 2021
Successor to Lumberyard is an unusual open-source 'AAA-capable' modular game engine that includes Amazon's new Atom renderer. Read More »
June 19, 2021
Interesting new driver feature raises viewport frame rate in apps like 3ds Max and Twinmotion when running on AMD's latest pro GPUs. Read More »
May 28, 2021
Dimension 5's rapidly evolving RTX-accelerated GPU renderer for 3ds Max and Blender gets new time-and-latitude based sky system. Read More »
April 13, 2021
Subscriber-only update to the 3D animation software adds new asset browser and scene manager, and new physics-enabled layout tools. Read More »
April 9, 2021
Amazon's free game engine to get new 'high-performance physically based renderer' with an interesting modular design. Read More »
September 10, 2020
Neat €3 plugin assembles folders of texture maps into PBR materials for 'even the messiest scenes'. Read More »
May 28, 2020
Latest update to the 3D software improves workflow in the Outliner, and adds new Target Weld options. Read More »
July 2, 2019
Open-source subdivision library used in many DCC tools now supports same feature set for Loop and Catmull-Clark subdivision. Read More »
March 21, 2018
Updated: neat Star Wars short shows the real-time effects possible in UE4 with this new extension to DX12. Read More »
July 22, 2016
Create fast previz renders of Maya scenes in common panoramic formats - now including Facebook 360's native format. Read More »
May 28, 2014
Mainly bugfixes this time, but there are new 2D physics tools, plus stereo support for DirectX 11 games. Read More »
January 8, 2013
Updated: Test your workstation and watch a giant animated cat nuke cities with its laser eyes as you do. Read More »