Chaos releases V-Ray 5 for Houdini Update 2
Originally posted on 18 June 2021 on the release of Update 1. Scroll down for news of Update 2.
V-Ray 5 for Houdini Update 1 introduced V-Ray for Solaris, making V-Ray available as a Hydra render delegate within Houdini’s USD-based layout toolset.
V-Ray for for Houdini Update 2 adds Chaos’s new V-Ray Decal system, improves V-Ray hair material and curvature texture, and simplifies Alembic and ACEScg workflows.
A readymade look development pipeline across Maya and Nuke
First released in 2019, V-Ray for Houdini is intended as much for look development as final-quality rendering.
VFX studios with V-Ray pipelines can use it preview effects or assets before exporting them to Maya or 3ds Max for rendering, ensuring visual consistency across each stage of production.
The Houdini edition supports most of the key features of the host application, and of the other editions of V-Ray, bar a few exotic geometry and material types. You can find a full list of supported features here.
Now available as a Hydra render delegate within Houdini’s Solaris toolset
Along with V-Ray for Maya, V-Ray for Houdini becomes the first edition of the renderer to support VFX workflows based around Pixar’s Universal Scene Description (USD).
The feature, which is still officially in beta, makes V-Ray available as a Hydra render delegate within Solaris, alongside Houdini’s native Karma renderer, Arnold, Redshift and RenderMan.
According to Chaos, settings for geometry, materials and lights that V-Ray provides for working with Solaris LOP nodes are “basically the same settings as those in V-Ray’s [own] nodes”.
The initial implementation also supports instanced geometry and variants, displacement, subdivision, light linking, and V-Ray’s physical camera, object properties and render settings.
Current restrictions include a lack of support for V-Ray Fur and the V-Ray Clipper system, and neither V-Ray proxies or .vrscene files can be imported “due to a Solaris limitation”.
Improved texture baking and support for the Phoenix foam shader for fluid sims
The release also simplifies V-Ray for Houdini’s user interface, and improves texture baking, making it possible to render multiple packed primitives that share UV islands without modification.
Updated 10 December 2021: Chaos has released V-Ray for Houdini Update 2.
New features include V-Ray Decal, a new system first introduced in the 3ds Max edition of the renderer for projecting textures onto surfaces in a scene without the need to set up or modify UVs for a mesh.
The release also extends V-Ray for Solaris, adding support for AOVs and volumetric effects.
The update also simplifies material assignment when working with Alembic files, and a simpler OpenColorIO set-up is available when working in ACEScg colour space.
In addition, when exporting V-Ray scenes to other applications, a single .vrscene file can now store multiple cameras. You can find a full list of new features via the links below.
Pricing and availability
V-Ray 5 for Houdini Update 2 is available for Houdini 18.0+ running on Windows 8.1+, CentOS 6.2/RHEL 6.2+ WS Linux, and Mac OS X 10.10.2+. The software is rental-only, and costs $80/month or $470/year.