New features in the Blender edition of the renderer include a quick caustics system, UDIM support, and conversion of Cycles to V-Ray lights.
Tuesday, July 21st, 2026
New features in the Blender edition of the renderer include a quick caustics system, UDIM support, and conversion of Cycles to V-Ray lights.
Tuesday, July 21st, 2026
Houdini edition of the renderer gets support for relighting Gaussian splats, better volume rendering, tighter integration with Solaris.
Sunday, July 12th, 2026
Maya edition of the renderer gets support for AMD GPU rendering, and better support for Bifrost and rendering 3D Gaussian Splats.
Friday, July 10th, 2026
Get new versions of particle tools Krakatoa MX, Frost MX, Stoke MX and XMesh MX recompiled to support current versions of 3ds Max.
Monday, July 6th, 2026
Blender version of the renderer also gets a new Node Wrangler and GPU rendering on AMD GPUs, including in the free Community Edition.
Tuesday, June 16th, 2026
New non-commercial Massive 101 edition makes it possible for any CG artist to try the crowd simulation tool created for The Lord of the Rings.
Friday, May 29th, 2026
Generative AI ideation tool Veras now comes bundled free with the architectural renderer. Check out the other new features in the release.
Wednesday, May 27th, 2026
The V-Ray GPU render engine now supports AMD cards again via AMD's HIP framework - and they're actually faster than NVIDIA in some scenes.
Thursday, April 23rd, 2026
Check out the new features in the 3ds Max renderer, including native parallax interiors, quick caustics, and relighting 3D Gaussian Splats.
Thursday, April 23rd, 2026
See the strengths and limitations of the new V-Ray for Blender Community Edition, and how it compares to other pro renderers.
Tuesday, April 14th, 2026
Path guiding library used in Blender, V-Ray and Disney's Hyperion renderer becomes open standards body's latest Sandbox project.
Monday, April 13th, 2026
Updated: new release candidate for the core glTF Gaussian Splatting Extension paves the way towards support for 3DGS data in glTF files.
Thursday, February 5th, 2026
Long-awaited update will let you denoise animation properly with the CPU/GPU denoiser, used in apps like Blender and V-Ray.
Friday, January 30th, 2026