February 8, 2023
Major update adds complete new terrain-generation system to the Max particle and physics add-on. Read More »
August 9, 2022
'Next evolution' of OpenVDB brings the power of AI to volumetric data, reducing the memory footprint of fluid simulations by up to 100x. Read More »
July 26, 2022
As well as standard forward rendering, the research-oriented tool can generate 3D objects matching 2D images. Read More »
July 21, 2022
Read a detailed run-down of new features in the procedural 3D app, including updates to simulation, creature effects, Solaris and Karma. Read More »
July 18, 2022
See a full list of new features in the next version of Houdini, including updates to creature effects, fluid simulation, Solaris and Karma. Read More »
July 14, 2022
Scattering plugin gets support for V-Ray 6, plus new options for replacing scene objects by name. Read More »
July 13, 2022
Eidos-Montréal's UnrealVDB lets users view VDB files inside Unreal Engine and render them with its path tracer. Read More »
June 17, 2022
Promising motion graphics add-on gets support for rendering volumetrics like smoke and clouds. Read More »
April 12, 2022
GPU-based terrain generation app gets new Fast Render mode, plus bridge tools for Unity and UE4. Read More »
March 8, 2022
Pro edition of the real-time visualisation tool gets new volumetric omni light effect and the option to import custom decals. Read More »
December 11, 2021
Update to the Houdini edition of the renderer extends V-Ray for Solaris, improves the hair material. Read More »
October 19, 2021
Major update to the renderer adds Open Image Denoise and real-time colour correction, and extends Arnold GPU and USD workflows. Read More »
September 16, 2021
Powerful multiphysics plugin gets new MPM solvers to simulate granular fluids like sand and snow. Read More »
September 16, 2021
Physically based 'really real-time' renderer gets new Sheen effect to mimic the look of real-world fabrics. Read More »
August 4, 2021
Updated: 3ds Max and Cinema 4D editions of the renderer both ship. Check out their new features here. Read More »
June 30, 2021
Long-awaited update includes new hybrid CPU/GPU rendering mode. See all the new features here. Read More »
February 3, 2021
'Really real-time' renderer gets new color correction filter. Now fully integrated into the C4D viewport. Read More »
February 2, 2021
GPU-accelerated spectral renderer finalRender now bundled with the 3ds Max particle plugin for free. Read More »
November 18, 2020
Check out the new features in the real-time visualisation software, including this readymade animated phasing system in the Pro edition. Read More »
November 3, 2020
Update to the production renderer adds new motion blur algorithm for volumes, and improves support for Houdini's Solaris layout toolset. Read More »