New version of the GPU renderer for 3ds Max, Blender, C4D, Houdini and Maya features updates to caustics and non-photorealistic rendering.
Wednesday, September 11th, 2024
New version of the GPU renderer for 3ds Max, Blender, C4D, Houdini and Maya features updates to caustics and non-photorealistic rendering.
Wednesday, September 11th, 2024
First update to the open standard for VFX plugins in almost a decade improves color management, and widens CPU and GPU support.
Friday, September 6th, 2024
Check out the new features in the GPU-accelerated sparse volumetric fluid solver, including support for height fields as collision sources.
Wednesday, September 4th, 2024
Discover which NVIDIA GPU is best for CG work in real-world content creation and GPU rendering tests, including Blender, Maya and UE5.
Friday, August 30th, 2024
Check out the latest update to the production renderer, including a new advanced configuration for the denoiser, and EL9 Linux builds.
Saturday, August 24th, 2024
Universal Scene Description's HgiVulkan backend is intended to make Vulkan a 'more compelling option' for tools developers.
Tuesday, August 13th, 2024
Get an open-source version of the geometry for a real AAA game map as a resource for game art, pipeline testing and tools development.
Thursday, August 8th, 2024
Machina Fractals: Essence, Machina Fractals: Mecha and new plugin Machina Fractals: Ultima create amazing real-time 3D forms.
Thursday, August 8th, 2024
Neat tool turns your 'chaos folder' into an organised library of 2D and 3D assets. Check out the new features in Das Element 2.1.
Wednesday, August 7th, 2024
Build CG cities by dragging and dropping nodes with the procedural city-generation software's new Visual CGA Editor.
Monday, August 5th, 2024
Now free in alpha: new AI tech compresses offline smoke and fire sims "up to 100x" for rendering in real time in Unreal Engine 5.
Tuesday, July 30th, 2024
Sizeable update to the tracking app extends the new 3D tracking toolset, and adds Alembic export and direct export to After Effects.
Monday, July 29th, 2024
Discover how Ingenuity Studios created a six-mile CG river and complex smoke and fire simulations for Kevin Costner's epic Western.
Friday, July 26th, 2024