The V-Ray GPU render engine now supports AMD cards again via AMD's HIP framework - and they're actually faster than NVIDIA in some scenes.
Thursday, April 23rd, 2026
The V-Ray GPU render engine now supports AMD cards again via AMD's HIP framework - and they're actually faster than NVIDIA in some scenes.
Thursday, April 23rd, 2026
Check out the new features in the 3ds Max renderer, including native parallax interiors, quick caustics, and relighting 3D Gaussian Splats.
Thursday, April 23rd, 2026
See the strengths and limitations of the new V-Ray for Blender Community Edition, and how it compares to other pro renderers.
Tuesday, April 14th, 2026
Smoke, fire and liquid simulator for 3ds Max and Maya is now end-of-support, and will receive no further compatibility updates or fixes.
Wednesday, April 8th, 2026
First formal USD spec marks a step towards making USD an ISO-ratified cross-industry standard. See what it means for CG software developers.
Tuesday, December 23rd, 2025
See how NVIDIA's top-of-the-range Blackwell GeForce RTX 50 Series GPUs performed in real-world tests in popular DCC applications.
Wednesday, December 17th, 2025
Check out the changes to the Maya edition of the renderer, including a new displacement material, and a viewport live link to Vantage.
Saturday, December 13th, 2025
Check out the latest features in the Blender edition of the renderer, including macOS support, and a new distributed rendering system.
Thursday, December 11th, 2025
Real-time ray tracing renderer is now available as a viewport renderer in Houdini, via a Hydra delegate. New smoke and fire simulator, too.
Thursday, December 11th, 2025
Check out the changes to the Houdini edition of the renderer, including a 'completely re-imagined' volume shader for smoke and fire.
Thursday, December 11th, 2025
Find great seasonal discounts on CG software, hardware and assets. Deals available in January include 3DCoat, 3D Scan Store, CGTrader.
Friday, November 28th, 2025
Architectural renderer gets new procedural night sky system, support for 3D Gaussian Splatting, and new AI material generator.
Monday, November 17th, 2025
Major update to the real-time ray tracing renderer adds initial support for USD, MaterialX, 3D Gaussian Splatting, and volumes.
Thursday, October 16th, 2025