Check out the new features in the GPU-accelerated sparse volumetric fluid solver, including support for height fields as collision sources.
Wednesday, September 4th, 2024
Check out the new features in the GPU-accelerated sparse volumetric fluid solver, including support for height fields as collision sources.
Wednesday, September 4th, 2024
Major update to the real-time lighting and look dev tool adds support for UDIM workflows, interactive baking, hybrid rendering.
Tuesday, September 3rd, 2024
Check out the latest update to the production renderer, including a new advanced configuration for the denoiser, and EL9 Linux builds.
Saturday, August 24th, 2024
Latest update to the 3D software adds machine-learning-based tool to create fast approximations of complex character rigs.
Wednesday, July 31st, 2024
Reallusion's free add-on readies characters exported from Character Creator and iClone for rendering in 3ds Max with Arnold or V-Ray.
Wednesday, July 24th, 2024
Material authoring and 3D capture software can now send materials directly to 3ds Max, Blender, Maya, Unity and Unreal Engine 5.
Thursday, July 18th, 2024
Real-time lighting design software can now 'paint' highlights and shadows directly into interactive renders from Blender.
Wednesday, July 17th, 2024
Discover how to create a realistic 3D character from scan data with The Gnomon Workshop's detailed guide to character art.
Sunday, July 14th, 2024
Discover the key changes in the procedural 3D software: from the revolutionary Copernicus framework to rigging, animation and simulation.
Thursday, July 11th, 2024
Discover how to model, texture and render production-quality weapons and props for videogames with The Gnomon Workshop's detailed guide.
Friday, June 28th, 2024
See all the key features in the next major update to Houdini, from modeling, animation and simulation to the COPERNICUS framework.
Friday, June 14th, 2024
Check out games artist Vlad Hirourk's streamlined new Blender add-on for Substance-style layer-based texture painting.
Thursday, June 6th, 2024
New open shading model intended to supersede both Adobe and Autodesk's standard materials reaches its milestone 1.0 release.
Wednesday, June 5th, 2024