Epic Games releases Twinmotion 2025.2 with Nanite support
Epic Games has released Twinmotion 2025.2, the latest version of its Unreal-Engine-based real-time visualisation software.
It’s a significant update, adding support for Nanite, Unreal Engine’s virtualized geometry system, and Epic Games’ Unreal VCam app, and improving materials and animation workflow.
A real-time tool for 3D visualization and virtual production
Originally created by visualization studio KA-RA and acquired by Epic Games in 2019, Twinmotion is a real-time visualization tool for architectural, automotive and product design.
It imports hero models in a range of 3D file formats, or via live links to CAD software, with users able to dress the scenes using a library of stock assets.
Atmospheric properties – including clouds, rain and snow, and ambient lighting based on geographical location and time of day – can be adjusted via slider-based controls.
The software is now free to indie artists and studios with revenue under $1 million/year, following Epic Games’ recent changes to the pricing of its products.
Epic Games is also now increasingly pitching the software at the entertainment market, as an ‘on-ramp’ to Unreal Engine for virtual production and real-time VFX.
Twinmotion 2025.2: Nanite makes it possible to render high-res assets without optimization
The biggest change in Twinmotion 2025.2 – and it genuinely is a big one – is support for Nanite, Unreal Engine’s virtualized geometry system.
Rather than requiring all of the geometry in a scene to be loaded into memory, it streams the geometry data on demand at render time, with only visible detail needing to reside in memory.
For artists, that means that there is much less need to optimize assets: Twinmotion can simply ingest and render files in the state they were exported from a CAD or DCC app.
The change will probably be most significant when working with dense geometry like 3D scans, where Nanite makes it possible to use almost-raw scan data, without retopologising it first.
Nanite is currently supported only on static models, not animated geometry.
Materials: important workflow improvements
Twinmotion 2025.2 also features a lot of improvements to materials workflow.
Highlights include a new Material Multidrop tool for applying the same material to objects in the scene with every mouse click, rather than having to repeatedly drag it from the Materials dock.
The dock itself gets the option to organize materials into folders.
Cameras: Unreal VCam support and camera matching to linked DCC apps
There are improvements when working with cameras, with Twinmotion now supporting Unreal VCam, Epic Games’ free app for controlling a virtual camera using an Android or iOS phone.
The virtual camera follows the motion of the phone in real time inside Twinmotion, but it is currently only possible to save static camera positions, not to record camera movements.
In addition, it is now possible to sync the Twinmotion viewport camera to the active viewport camera in a DCC application, using both Direct Link connections and Datasmith file imports.
There are some limitations, including for 3ds Max users, listed in the release notes.
Animation: new Exploder Animator for created exploded views of objects
Twinmotion 2025.2 also adds a new category of Animator, the software’s set of readymade widgets for creating common types of technical animation.
As their name suggests, the new Exploder Animators create exploded views of objects, like the one shown above.
The Translator and Rotator Animators have been updated, with a new stagger offset making it easier to create VFX-breakdown-style animations with objects dropping down from the sky.
Rendering and post-processing: NPR filters, custom LUTs and static motion blur
In addition, there are new options for post-processing renders, with a new set of filters for applying painterly and sketch effects such as hatching, Kuwahara filtering, and pen outlines.
The change is part of a wider – and non-backwards-compatible – overhaul of the filter system, and is not available when using Twinmotion’s Path Tracer render mode.
Other changes include the option to import custom LUTs in .cube format to color-correct renders.
Twinmotion’s Library gets a new set of static motion blur tools for faking motion blur – including linear and circular blur – in static images: for example, rotation blur on the wheels of a car.
The blur effect is currently not rendered in reflections.
Twinmotion Library: new parallax windows and fog cards
Other additions to the library include 32 new parallax windows assets for creating the illusion of a 3D room behind a window via an OSL shader, some created in collaboration with wParallax.
There are also 17 new fog cards, for adding fast-rendering fog and haze to a scene.
Other changes: batch export and better support for .wire files
Other changes include a new Batch Export mode, for exporting media in multiple variant states.
Pipeline integration improvements include new tessellation options when importing .wire files from Autodesk Alias, and better support for Sony Spatial Reality sisplays.
Price, system requirements and release date
Twinmotion 2025.2 is compatible with Windows 10+ and macOS 13.5+.
Integration plugins are available for CAD and DCC apps including 3ds Max 2017+, CityEngine 2022.0+ and SketchUp Pro 2019+.
The software is free to users with gross annual revenue under $1 million/year. The free edition lacks access to Twinmotion Cloud, but is otherwise fully featured.
For larger studios, subscriptions cost $445/seat/year.
Read an overview of the new features in Twinmotion 2025.2 on Epic Games’ blog
Read a full list of new features in Twinmotion 2025.2 in the online changelog
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