March 17, 2023
Check out the new features in the physically based GPU renderer. You can use it for free in a web browser. Read More »
February 22, 2023
Sizeable update to the GPU ray tracing renderer adds new real-time GI system, new SSS material. Read More »
April 26, 2022
'Really real-time' renderer gets new non-photorealistic rendering toolset, SSGI and multi-materials. Read More »
August 4, 2021
Open source plugin now converts Substances to RenderMan's new Lama materials, for use in Blender, Houdini or Maya. Read More »
June 30, 2021
Long-awaited update includes new hybrid CPU/GPU rendering mode. See all the new features here. Read More »
February 11, 2021
Digital nature tools get USD export, support for native Arnold materials, revamped Cinema 4D integrations. Read More »
March 25, 2020
New free edition of the 3ds Max production renderer lacks hybrid CPU/GPU and network rendering, but can be used commercially. Read More »
July 15, 2019
Tool for turning Blender scenes into 3D web apps gets support for Eevee shadows, Matcap materials, toon shading effects. Read More »
May 27, 2019
Updated to cover ZBrush 2019: Master digital sculpting with Madeleine Spencer's detailed 21-hour training video. Read More »
October 29, 2018
Try the new Maya edition of the Japanese cel shading plugin, as used on Dragon Ball Super: Broly. Read More »
April 6, 2018
Big update to the renderer adds toon shader, adaptive sampling, two denoising systems, progressive rendering, native Alembic support. Read More »
May 2, 2017
Popular 3ds Max cel-shading plugin gets support for material transparency; now works with XRefs and the Nitrous viewport. Read More »
March 16, 2017
Updated: Check out the neat new cel-shading options coming up in the next release of LightWave. Read More »
July 9, 2016
Now shipping: Chimney VFX artist Jan Białek's Houdini plugin renders 3D models in striking classical graphic styles. Read More »
July 2, 2015
Updated: Features include a new NPR renderer, GoZ support. Free Personal Learning Edition out now. Read More »
May 28, 2013
Intuitive standalone renderer to get caustics, procedural materials and a rather cool-looking new toon shader. Read More »
May 22, 2013
Our pick of the best CG research covers hair capture, smoke sims - and even fixes for bad handwriting. Read More »
May 8, 2013
Update to the open-source 3D tool adds integration with the versatile Freestyle toon rendering engine. Read More »