March 15, 2023
Now available: ray tracing renderer used on Puss in Boots: The Last Wish has been released under an Apache 2.0 licence. Read More »
December 8, 2022
3D modelling and rendering app gets new OSL maps to create organic noise and randomise UVs. Read More »
December 8, 2021
3D modeling and rendering tool gets Per Viewport Filtering options, further updates to Smart Extrude. Read More »
October 19, 2021
Major update to the renderer adds Open Image Denoise and real-time colour correction, and extends Arnold GPU and USD workflows. Read More »
July 16, 2021
Movie industry standards body to oversee future development of the open format for rich material data. Read More »
June 30, 2021
Long-awaited update includes new hybrid CPU/GPU rendering mode. See all the new features here. Read More »
May 28, 2021
Turn your Blender, 3ds Max and Maya scenes into browser-based 3D apps - and now, into native iOS, Android or desktop apps as well. Read More »
March 22, 2021
Add fake 3D interiors to buildings with these 1K and 3K EXR textures for 3ds Max, C4D and Blender. Commercial use. Read More »
September 15, 2020
New trial edition lets you test this major update to the GPU renderer, even if you aren't an existing user. Read More »
August 26, 2020
Latest Max update adds new Smart Extrude system and Spline Chamfer modifier, nine more OSL shaders. Read More »
August 6, 2020
Big update cuts render times on modern multi-core CPUs; adds new IPR window for 3ds Max users, and new Cinema 4D scattering system. Read More »
June 16, 2020
Check out the new snapping options in the lighting and look dev tool, and the new toon shading system in its 3Delight NSI renderer. Read More »
May 27, 2020
Check out the new features in the latest experimental build of the GPU production renderer. Read More »
May 5, 2020
Read our pick of the features in the public beta, from the new LightMix system to out-of-core rendering. Read More »
March 25, 2020
Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine. Read More »
December 12, 2019
Long-awaited GPU rendering system Arnold GPU now out of beta and ready for production use. Subs prices down for single users. Read More »
November 12, 2019
Modo's new path tracer promises faster, more flexible renders than the default CPU engine. Discover how it works. Read More »
September 16, 2019
Open-source physically based renderer gets Cryptomatte support. neat new sampling control system. Read More »
August 1, 2019
Check out the powerful look dev, lighting and shot layout system due in Houdini 18 later this year, and the accompanying Karma renderer. Read More »
July 31, 2019
Update to the renderer adds initial support for OSL and OpenVDB in Arnold GPU, plus new Clip Geo shader for rendering cutaways. Read More »