Open Shading Language

Autodesk ships 3ds Max 2021

Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine.

Wednesday, March 25th, 2020

Autodesk ships Arnold 6.0

Long-awaited GPU rendering system Arnold GPU now out of beta and ready for production use. Subs prices down for single users.

Thursday, December 12th, 2019

SideFX unveils Solaris

Check out the powerful look dev, lighting and shot layout system due in Houdini 18 later this year, and the accompanying Karma renderer.

Thursday, August 1st, 2019

Autodesk unveils Arnold 5.4

Update to the renderer adds initial support for OSL and OpenVDB in Arnold GPU, plus new Clip Geo shader for rendering cutaways.

Wednesday, July 31st, 2019

Pixar ships RenderMan 22.5

Update adds support for live displacement editing, SIMD acceleration for OSL. Houdini integration "completely rewritten".

Thursday, May 9th, 2019

Autodesk ships 3ds Max 2020

New update adds OSL-based toon shading and built-in greenscreen keying, and makes viewport animation playback up to 2x faster.

Wednesday, March 27th, 2019