July 31, 2019
Update to the renderer adds initial support for OSL and OpenVDB in Arnold GPU, plus new Clip Geo shader for rendering cutaways. Read More »
July 30, 2019
New free editions of the renderer for Unreal Engine and Blender 2.80 available as early public previews. Read More »
May 9, 2019
Update adds support for live displacement editing, SIMD acceleration for OSL. Houdini integration "completely rewritten". Read More »
March 27, 2019
New update adds OSL-based toon shading and built-in greenscreen keying, and makes viewport animation playback up to 2x faster. Read More »
March 26, 2019
See the updated feature lists for versions 2019.1 and 2019.2 of the GPU renderer. First preview of 2019.1 available now. Read More »
December 12, 2018
Update adds interactive rendering in the ActiveShade viewport, plus better OSL and Alembic support. Read More »
November 22, 2018
Long-awaited major update to the GPU renderer adds the Brigade path tracing engine, AI denoising, light linking, new ubermaterial. Read More »
September 20, 2018
Release adds new Fluid Loader object for tweaking and rendering cached sims, further updates to Alembic and OSL. Read More »
August 14, 2018
Next update to GPU renderer to add new procedural 'uberprimitive' and volumetric lighting system. Read More »
June 13, 2018
Update improves Alembic support and performance of OSL shaders; adds new Projects toolbar plus helper tools for Fluids simulations. Read More »
March 22, 2018
Now shipping: Watch videos of the new features, including support for Open Shading Language and the Advanced Wood procedural map. Read More »
December 5, 2017
Version 1.8 of the open-source physically based renderer also adds procedural objects, render-time instancing. Read More »
August 1, 2017
Powerful RenderMan-compliant renderer will be available as free interactive rendering plugin when Katana 3.0 ships. Read More »
July 13, 2017
New open exchange standard for material data aims to do for look dev what Alembic did for geometry. Read More »
June 1, 2017
Update improves GPU rendering, adds support for Arnold's alShader, OSL, scenes created in other versions of V-Ray. Read More »
April 21, 2017
Release improves speed and quality, adds new physically based shaders. Updated: new Houdini plugin HtoA 2.0 now available. Read More »
March 31, 2017
See new features due in the next release of the renderer, including a physically based hair shader, better volumetrics, and support for OSL. Read More »
January 6, 2017
Pioneers of facial motion capture and digital cinematography also win technology world 'Oscars'. Read More »
July 15, 2016
RenderMan-compliant production renderer gets new Katana edition with improved support for OSL. Read More »
February 23, 2016
'Game-changing' update to renderer will feature GPU-accelerated Denoise, OSL support, new materials and lighting workflows. Read More »