See the updated feature lists for versions 2019.1 and 2019.2 of the GPU renderer. First preview of 2019.1 available now.
Tuesday, March 26th, 2019
See the updated feature lists for versions 2019.1 and 2019.2 of the GPU renderer. First preview of 2019.1 available now.
Tuesday, March 26th, 2019
Update adds interactive rendering in the ActiveShade viewport, plus better OSL and Alembic support.
Wednesday, December 12th, 2018
Long-awaited major update to the GPU renderer adds the Brigade path tracing engine, AI denoising, light linking, new ubermaterial.
Thursday, November 22nd, 2018
Release adds new Fluid Loader object for tweaking and rendering cached sims, further updates to Alembic and OSL.
Thursday, September 20th, 2018
Next update to GPU renderer to add new procedural 'uberprimitive' and volumetric lighting system.
Tuesday, August 14th, 2018
Update improves Alembic support and performance of OSL shaders; adds new Projects toolbar plus helper tools for Fluids simulations.
Wednesday, June 13th, 2018
Now shipping: Watch videos of the new features, including support for Open Shading Language and the Advanced Wood procedural map.
Thursday, March 22nd, 2018
Version 1.8 of the open-source physically based renderer also adds procedural objects, render-time instancing.
Tuesday, December 5th, 2017
Powerful RenderMan-compliant renderer will be available as free interactive rendering plugin when Katana 3.0 ships.
Tuesday, August 1st, 2017
New open exchange standard for material data aims to do for look dev what Alembic did for geometry.
Thursday, July 13th, 2017
Update improves GPU rendering, adds support for Arnold's alShader, OSL, scenes created in other versions of V-Ray.
Thursday, June 1st, 2017
Release improves speed and quality, adds new physically based shaders. Updated: new Houdini plugin HtoA 2.0 now available.
Friday, April 21st, 2017
See new features due in the next release of the renderer, including a physically based hair shader, better volumetrics, and support for OSL.
Friday, March 31st, 2017