Saturday, February 3rd, 2024 Posted by Jim Thacker

Tutorial: Creating Environment Art for Digital Production

The Gnomon Workshop has released Creating Environment Art for Digital Production, a guide to real-world studio practices, recorded by Axis Studios Lead Environment Artist Ciro Cardoso.

The workshop, which is aimed at junior and mid-level artists, provides over six hours of video training in Maya, ZBrush, Houdini, Substance 3D Painter, SpeedTree, Arnold and Fusion.

Master current production workflows for environment art
Cardoso sets out his complete workflow for creating an environment suitable for use in games or animation, from selecting a concept design to assembling assets into an optimized scene.

Topics covered include creating 3D trees in SpeedTree, modeling hero assets in Maya, procedural shading, scene assembly in Houdini, and lighting and rendering in Arnold.

As well as the technical aspects of the workflow, Cardoso shares his insights into the role of the environment artist within a studio, and the challenges they face in production.

Viewers of the workshop can download Cardoso’s key Houdini project files, provided with explanatory notes.

About the artist
Ciro Cardoso is Lead Environment Artist at animation and VFX company Axis Studios.

With over 15 years of experience across multiple industries, he has contributed to projects for Wizards of the Coast, Bungie, Supercell, Amazon Games and Blur Studio.

Pricing and availability
Creating Environment Art for Digital Production is available via a subscription to The Gnomon Workshop, which provides access to over 300 tutorials.

Subscriptions cost $57/month or $519/year. Free trials are available.

Read more about Creating Environment Art for Digital Production

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