Tutorial: Creating Foliage for Videogames
The Gnomon Workshop has released Creating Foliage for Videogames, a guide to games art workflows recorded by Sucker Punch Productions Senior Environment Artist Colin Valek.
The workshop, which is aimed at intermediate-level artists, provides over three hours of video training in SpeedTree, Maya, ZBrush, Substance 3D Designer and Unreal Engine.
Create custom 3D plants to assemble into foliage assets in SpeedTree
In the workshop, Valek provides a comprehensive guide to creating game-ready foliage from scratch, covering both trees and ground cover vegetation.
He sculpts and textures plant models in ZBrush and Maya, baking them down into texture atlases in Substance 3D Designer, and assembling them into foliage assets in SpeedTree.
The workshop also provides tips on integrating and populating foliage in Unreal Engine 5.
As well as the tutorial videos themselves, viewers of the workshop can download Valek’s SpeedTree project files for the hero tree, grass and flowers.
About the artist
Colin Valek is Senior Environment Artist at Sucker Punch Productions, where he contributed to Ghost of Tsushima. He specializes in foliage and biomes for games.
Pricing and availability
Creating Foliage for Videogames is available via a subscription to The Gnomon Workshop, which provides access to over 300 tutorials.
Subscriptions cost $54/month or $499/year. Free trials are available.
Read more about Creating Foliage for Videogames on The Gnomon Workshop’s website
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