Tutorial: Creating a Monolithic City in Unreal Engine 5
It is aimed at intermediate-to-advanced-level artists, with some experience of the tools used.
Create a large-scale city environment for VFX or game cinematics in Unreal Engine 5
In the workshop, Li sets out the process of creating a large-scale environment in Unreal Engine suitable for use in visual effects, animation, motion graphics or games cinematics.
Topics covered include gathering references and creating concept sketches, asset development, scene assembly, basic matte-painting techniques, and rendering and compositing a final cinematic animation.
About the artist
Jianfeng (Allan) Li is a senior environment generalist at international VFX firm DNEG.
He has worked in the industry for eight years, with movie credits including the Dune series, Thor: Love and Thunder, Venom: Let There Be Carnage, Black Panther and Wonder Woman.
Pricing and availability
Creating a Monolithic City in Unreal Engine 5 is available via a subscription to The Gnomon Workshop, providing access to over 300 tutorials. Subscriptions cost $54/month or $499/year. Free trials are available.
Full disclosure: CG Channel is owned by Gnomon.