Wednesday, August 12th, 2020 Posted by Jim Thacker

Check out cool new motion design tool Cavalry 1.0

Originally posted on 31 January 2019. Scroll down for news of the commercial release.

Motion graphics specialist Mainframe North has unveiled Cavalry, a new procedural animation app “combining the power and flexibility of 3D with the ease of use of 2D”.

The motion design and data visualisation software, which is currently limited to pure 2D animation, but which may export 3D data in future, is now available in closed beta.

A gap in the market for new 2D motion graphics tools?
In his blog post announcing Cavalry, Mainframe North managing director Chris Hardcastle takes aim at existing motion graphics tools like After Effects.

“The incumbents in 2D animation have been offering very little true innovation in recent years,” he wrote.

“Built on ageing architectures, they are becoming increasingly reliant on third-party plugins for any significant feature improvements. While we use and love many of those plugins ourselves, they can often result in artists jumping through hoops as they wrangle disjointed workflows.”

“We see a huge gap in the market. One that we intend to fill with Cavalry.”

Generate complex procedural 2D animation using 3D-like workflows
Cavalry is Mainframe North’s latest foray into software development: MASH, its 3D motion graphics toolset, quickly became a standard for Maya users, and was integrated into Maya itself in 2016.

Unlike MASH, Cavalary isn’t for 3D animation, although it does incorporate workflows that will be familiar to 3D animators.

As well as keyframing and curve editing – it has a “fully fledged” graph editor – that means deformation, rigging, dynamics, scattering and instancing.

Users can also build up complex procedural animation systems simply by dragging and dropping readymade behaviours onto objects.

While there doesn’t appear to be a node editor – at least, Mainframe’s blog post on workflow doesn’t show one – Cavalry’s UI exposes the same kind of inputs.

According to Mainframe, the guiding principle is that, within reason, “anything can connect to anything”.

The software also has a “predictive user experience” to “infer and automate a lot of the boring stuff”, although the current blog posts don’t go into detail on what that involves.

Cavalry’s renderer is GPU-based, and renders can be launched from the command line.

Once created, images may be exported in PNG or animated GIF format, although Mainframe says that it has plans to support “lightweight formats like SVG and even Alembic” in future.

Updated 3 February 2020: Cavalry is now available as a free public beta. Development is now being handled by Mainframe spin-off Scene Group.

Scene Group has also launched a new product website for the software, which includes examples of work created in Cavalry, links to the online documentation and video tutorials, and downloadable project files.

One of Scene Group’s new videos introducing the key features in Cavalry 1.0. Find more on YouTube.

Updated 12 August 2020: Cavalry 1.0 is shipping. The software is rental-only, with a free watermarked and resolution-limited edition for testing and educational use.

Availability and system requirements
Cavalry is available for Windows 10 and macOS 10.13+. Linux support is also planned.

The software is available rental-only, with subscriptions costing £20/month (around $26/month). Free subscriptions are also available, which limit render resolution to 960 x 540px and watermark output.

Read more about Cavalary on the product website