Big update to the veteran terrain generation software adds support for VDM-based 'true 3D' terrain, and overhauls the 3D viewport.
Monday, May 18th, 2026
Big update to the veteran terrain generation software adds support for VDM-based 'true 3D' terrain, and overhauls the 3D viewport.
Monday, May 18th, 2026
Updated: Sparseal's promising texture painting app is now available for Apple Silicon Macs, as well as Windows machines and iPads.
Sunday, May 17th, 2026
Upcoming Dragontail Peak updates will also bring the veteran terrain-generation software to Linux and macOS as well as Windows.
Tuesday, May 12th, 2026
Updated: Insydium's popular particle and fluid simulation tool is coming to Blender. Check out its features and likely price and release date.
Tuesday, May 5th, 2026
Latest update to the veteran digital sketching and concept art software adds new Lasso Select and Draw Outline tools.
Monday, April 27th, 2026
Check out the promising new GPU-accelerated sparse liquid solver from Theory Accelerated, creator of the popular Axiom fluid solver.
Thursday, April 23rd, 2026
See the strengths and limitations of the new V-Ray for Blender Community Edition, and how it compares to other pro renderers.
Tuesday, April 14th, 2026
Promising 'minimalist 3D sculpting' tool runs in a browser, on Windows, Mac and Linux, and as an iPad app. Free for personal use.
Monday, March 30th, 2026
Read our pick of the latest features in the open-source 3D software, from the Raycast node to rendering and animation improvements.
Tuesday, March 17th, 2026
First preview of the next major version of the GPU renderer adds a new neural rendering mode, AI Light 2.0 sampling and USD export.
Monday, March 16th, 2026
Check out the new features in this major update to the compositing software, like support for Gaussian splats and an updated 3D system.
Friday, February 27th, 2026
Promising browser-based app gets a new Classic editor for video editing, as well as editors for 2D and 3D motion design.
Tuesday, February 24th, 2026
Check out the latest features in the GPU production renderer, including support for meshlet streaming in network renders.
Wednesday, February 11th, 2026