Long-awaited physically accurate hybrid CPU/GPU renderer ships after six years in development.
Wednesday, September 20th, 2017
Long-awaited physically accurate hybrid CPU/GPU renderer ships after six years in development.
Wednesday, September 20th, 2017
Big update adds hybrid CPU/GPU rendering; V-Ray materials and lights work directly in Viewport 2.0.
Thursday, September 14th, 2017
Follow ILM artist Jesse Flores's eight-hour video tutorial in Maya, Mari, V-Ray and Substance Painter.
Tuesday, September 12th, 2017
Both V-Ray and Corona keep their original dev teams, but tech will be shared between the two renderers.
Sunday, August 27th, 2017
See amazing new work created using the renderer, from Rogue One to kaleidoscopic commercials.
Tuesday, August 15th, 2017
Heavyweight renderer to get new live link to compatible DCC apps, new hybrid CPU/GPU render tech.
Monday, August 7th, 2017
Big update to layout and look dev tool adds object scattering, support for Light Path Expressions and Cryptomatte, new PBR material.
Monday, July 31st, 2017
Watch highlights of 15 of the year's best animated and VFX shorts, with accompanying tech breakdowns.
Wednesday, July 26th, 2017
The Blur Studio artist discusses his award-winning short, The Legion, and new CG project The Vikings.
Tuesday, July 18th, 2017
See Fox Studios senior concept illustrator Alex Nice's workflow in Gnomon's new two-hour tutorial.
Saturday, July 15th, 2017
Maya crowd animation tool gets new options for creating custom AI, support for traffic simulation, plus new dynamic emission system.
Thursday, June 29th, 2017
Free GPU-based renderer now supports interactive viewport rendering and V-Ray materials.
Thursday, June 29th, 2017
Foundry to resell the high-performance USD/Alembic data-transfer framework used on Logan and Doctor Strange.
Tuesday, June 27th, 2017