New Gnomon Workshop tutorial reveals how to create game cinematic's using UE4's Sequencer.
Monday, December 20th, 2021
New Gnomon Workshop tutorial reveals how to create game cinematic's using UE4's Sequencer.
Monday, December 20th, 2021
Free tool for streaming animation between Maya and UE4 now supports facial blendshape data.
Wednesday, December 15th, 2021
Update to the Houdini edition of the renderer extends V-Ray for Solaris, improves the hair material.
Saturday, December 11th, 2021
Digital nature tools get new Omniverse connector, support for Redshift and RenderMan materials.
Friday, December 10th, 2021
Latest version of Maya adds new options for retargeting facial animation. Bifrost, USD, Substance and Arnold plugins all updated.
Wednesday, December 8th, 2021
See what's new in RenderMan, Redshift, Enscape, R3DS Wrap and Render Manager 2 for 3ds Max.
Thursday, December 2nd, 2021
Games tools firm buys artist-friendly browser-based shot review system used on Oscar-nominated animated feature Over the Moon.
Thursday, December 2nd, 2021
Master current games environment workflows with The Gnomon Workshop's detailed new tutorial.
Monday, November 29th, 2021
UV unwrapping software gets new UV packing workflow better suited to current UDIM-based pipelines.
Thursday, November 25th, 2021
New features in the compositing app include a live link to Unreal Engine and new machine learning options in NukeX.
Tuesday, November 23rd, 2021
Sign up now to test this promising next-gen AI-trained automated facial rigging system for games.
Monday, November 22nd, 2021
Free GPU renderer gets better support for fog, smoke and clouds, plus Deep EXR export from Maya.
Saturday, November 20th, 2021
Autodesk buys the Blender-friendly cloud-based production pipeline system, and hires the developers that created it at Tangent Labs.
Wednesday, November 17th, 2021