3D animation and rendering app gets new GI system, improved SSS and hair shading, and support for Disney's Partio particles library.
Friday, April 24th, 2020
3D animation and rendering app gets new GI system, improved SSS and hair shading, and support for Disney's Partio particles library.
Friday, April 24th, 2020
Relive the greatest V-Ray games projects with Chaos Group's first dedicated cinematics reel in years.
Friday, April 24th, 2020
3D texture painting tool gets new real-time decal mode, GPU-based curvature map baker, Python API.
Thursday, April 23rd, 2020
New PLE edition of the renderer can be used for free indefinitely, unlike the existing trial version.
Thursday, April 16th, 2020
Maya crowd simulation tool gets new USD procedural plugin, plus morphology variation for crowd characters, skinned animated fur.
Friday, April 3rd, 2020
New licence gives students and educators nine versions of V-Ray plus Phoenix FD for $149/year.
Thursday, April 2nd, 2020
TurboSquid's cloud-based, AI-driven service automatically tags and renders preview images for studios' assets.
Thursday, March 26th, 2020
Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine.
Wednesday, March 25th, 2020
New free edition of the 3ds Max production renderer lacks hybrid CPU/GPU and network rendering, but can be used commercially.
Wednesday, March 25th, 2020
The Vulkan Ray Tracing extensions are now available as stable builds, along with an updated SDK and AMD and Nvidia GPU drivers.
Thursday, March 19th, 2020
Need to work from home? Your CG software may be available free if you use these companies' tools.
Wednesday, March 18th, 2020
3ds Max renderer gets support for hardware-accelerated ray tracing on Nvidia RTX graphics cards, plus GPU memory sharing via NVLink.
Saturday, March 14th, 2020
Material authoring tool gets new export window with presets for UE4, Unity and common renderers.
Friday, March 13th, 2020