Master hair grooming with Yeti
As a side benefit, the tutorial, which provides over two hours of video training, promises to enable viewers to recreate Kurt Russell’s “star-level mullet of the 1980s“.
A complete guide to using Yeti in an animation production pipeline
Widely used in VFX and feature animation – particularly now that it’s available to US studios once more – Yeti provides Maya users with a versatile node-based hair generation system.
In the workshop, Javier Garza explores how Yeti is used in a professional animation pipeline, using a stylised tutorial character based on Big Trouble in Little China-era Kurt Russell.
Javier Garza begins by discussing Yeti’s node graph and key toolsets, before exploring how to use them to style the character’s hair, beard, eyebrows and eyelashes.
The tutorial reveals the work required to progress a hair groom through the various stages of a production pipeline, including look development in V-Ray for Maya using V-Ray Next’s new hair shader.
About the artist
Victor Javier Garza is lead hair and cloth artist at DreamWorks Animation Television, where his responsibilities include developing new tools and pipeline standards.
He has over a decade of experience in the movie and broadcast industries, with a resume that includes work for studios including Rhythm & Hues and Psyop.
Pricing and availability
Grooming in Yeti is available via an online subscription to The Gnomon Workshop. Subscriptions cost $49/month or $490/year. You can try the training for free.
Full disclosure: CG Channel is owned by Gnomon.