Master grooming CG hair with Ornatrix for Maya
A complete introduction to creating hair for animatable characters in Ornatrix
Used by leading visual effects and game development studios around the world, Ornatrix provides a powerful alternative to Maya’s native XGen toolset for grooming digital hair.
In the workshop, Koneru provides a complete introduction to the software for both still renders and animations, demonstrating how to create facial hair for a 3D character that will eventually be animated.
Topics covered including using Substance 3D Painter to create hair Distribution, Length and Thickness maps for use in Ornatrix, and how to use Modifiers to match a hair groom to reference images.
The workshop also provides an overview of dynamics in Ornatrix, along with how to use the new V-Ray hair shader to render hair, and tips for optimising cinematic-quality scenes for rendering on a home workstation.
About the artist
Santhosh Koneru is a 3D generalist at previs and visual effects studio The Third Floor.
He previously worked at Blur Studio where he contributed to projects for League of Legends, Call of Duty and Far Cry 5, and was part of BRUD, the team behind Miquela, the US’s first digital influencer.
Pricing and availability
Introduction to Grooming With Ornatrix in Maya is available via an online subscription to The Gnomon Workshop. Subscriptions cost $49/month or $490/year. You can try the training for free.
Full disclosure: CG Channel is owned by Gnomon.