Free(ish) tool for creating rigged 3D human characters gets support for PBR shading, image-based lighting.
Friday, March 24th, 2017
Free(ish) tool for creating rigged 3D human characters gets support for PBR shading, image-based lighting.
Friday, March 24th, 2017
New Interactive LightMix system lets users relight scenes without re-rendering; VFB now supports post effects and LUTs.
Tuesday, October 11th, 2016
Major update adds neat MoGraph options, object tracking, real-time knife tools, and Substance support.
Thursday, September 1st, 2016
Allegorithmic's free add-on lets users edit textures in Substance format using Houdini's native tools.
Thursday, May 26th, 2016
Big update to free AAA game engine adds Substance integration, mobile support - and a proper FBX importer.
Thursday, March 17th, 2016
Download free CG resources from Allegorithmic's new online platform, from Substance materials to this Iron Man model.
Wednesday, September 16th, 2015
New online platform will let game artists share their custom Substances, meshes and shaders.
Sunday, August 2nd, 2015
Hybrid renderer gets new advanced material options, plus support for Allegorithmic's Substances.
Thursday, July 23rd, 2015
Import procedural materials in Substance format into any edition of the software except Cinema 4D Lite.
Thursday, May 7th, 2015
Library of readymade Substances for use in Unity, UE4 and 3D tools now includes 650 PBR materials.
Friday, February 27th, 2015
Get Stephane Marty's intuitive 3D fractal and organic art tool and the Emulsion physically based renderer.
Tuesday, February 3rd, 2015
Get Arvin Villapando's new brick, rock and sidewalk materials, for use in Max, Maya, Modo, UDK or Unity.
Tuesday, February 3rd, 2015
Update to real-time animation app adds support for PhysX, SpeedTree plants, Allegorithmic Substances.
Tuesday, October 28th, 2014