New update to the fluid simulator once known as Phoenix FD adds collision between floating objects.
Friday, April 16th, 2021
New update to the fluid simulator once known as Phoenix FD adds collision between floating objects.
Friday, April 16th, 2021
Compositing, finishing and effects software gets new machine-learning-based camera tracker, NDI support for remote review sessions.
Wednesday, April 14th, 2021
Subscriber-only update to the 3D animation software adds new asset browser and scene manager, and new physics-enabled layout tools.
Tuesday, April 13th, 2021
First commercial release of the unusual physics-based animation app adds neat new Auto Physics tool. Still free to indie users, too.
Tuesday, April 13th, 2021
Studios will pay to use the hotly tipped open collaboration system, but individual artists can use it free.
Monday, April 12th, 2021
Wide-ranging update to the open-source renderer and its Blender plugin adds RTX acceleration, new stereo cameras.
Monday, April 12th, 2021
Unusual character animation tool gets new silhouette render mode, better handling of mirrored rigs.
Wednesday, April 7th, 2021
F12's popular tree generator now lets you create new branches by sketching directly in the viewport.
Wednesday, April 7th, 2021
Real-time rendering toolkit gets new GPU-accelerated ray tracing system, new 3D painting toolset.
Monday, April 5th, 2021
Free GPU renderer get supports for Cryptomatte AOVs, and a new 16-bit Machine Learning denoiser.
Thursday, April 1st, 2021
Significant update to the real-time visualisation tool adds new bridge to UE4, new Megascans assets.
Wednesday, March 31st, 2021
See the key changes to the game engine for non-programmers, from visual scripting to better rendering.
Monday, March 29th, 2021
Digital painting and image editing app gets revamped convolve tools, like this interesting CLAHE filter.
Saturday, March 27th, 2021