Eric Keller's latest tutorial provides a complete eight-hour video guide to Maya's key toolsets.
Monday, September 9th, 2013
Eric Keller's latest tutorial provides a complete eight-hour video guide to Maya's key toolsets.
Monday, September 9th, 2013
Watch Fabrice Visserot's amazing homebrew mocap set-up recreate a key scene from The Two Towers.
Thursday, August 29th, 2013
But new release is firmly aimed at indie game devs, not general users. Check out what's included in it here.
Wednesday, August 28th, 2013
Blender joins growing list of apps to work natively with the GPU-based renderer. Calls for Modo growing.
Friday, August 16th, 2013
Early users say both the Kinect-like controller and its Maya app are potentially powerful, if still frustrating.
Wednesday, August 14th, 2013
Maya crowd-simulation system gets option to scale crowd agents dynamically, new auto-avoid option.
Friday, August 9th, 2013
Cult Polish studio's new spot recasts Life of Pi as not-so-safe sex advice for twentysomething party animals.
Monday, August 5th, 2013
Crowd-simulation system to get new UI, support for Bullet physics - and a new dedicated Maya edition.
Friday, August 2nd, 2013
Jacobo Barreiro updates his two-way bridge between Modo and Maya to support The Foundry's paint package.
Monday, July 29th, 2013
New version of the Maya auto-rigging plugin now supports game engines including Unreal Engine and Unity.
Monday, July 29th, 2013
Plugin expands into full 'modular VFX framework', including particles, fluids and volumetric modelling.
Wednesday, July 24th, 2013
Maya crowd-simulation system gets ability to instantiate environment models, not just skinned characters.
Tuesday, July 23rd, 2013
Maya versions of the Frost point cloud meshing and XMesh geometry caching systems are on the way.
Monday, July 22nd, 2013