Maya version of the renderer gets improved relighting workflow, geometric area lights, better SSS.
Wednesday, November 20th, 2013
Maya version of the renderer gets improved relighting workflow, geometric area lights, better SSS.
Wednesday, November 20th, 2013
Free experimental versions of the plugins let other apps import Houdini Digital Assets in editable form.
Wednesday, November 20th, 2013
Learn from 14 of the world's leading games and VFX artists in the online classes, from 16-31 December.
Thursday, November 14th, 2013
Free cloud-based system based on Donya Labs' Simplygon technology automates creation of LOD assets for games.
Thursday, November 14th, 2013
Jason Lewis puts 11 of the leading current workstation graphics cards through a battery of real-world tests.
Thursday, November 7th, 2013
Lighting artist Luca Fiorentini's free, fully procedural eye features appearance controls galore. Neat.
Monday, October 28th, 2013
Teach yourself the fundamentals of character work with the animation school's toon-style Stewart rig.
Wednesday, October 16th, 2013
Updated: Max, Maya and Mudbox extensions now available: nothing for Softimage or MotionBuilder this time.
Tuesday, October 1st, 2013
Low-cost production-tracking system gets extensive overhaul, better compatibility with Nuke and Hiero.
Thursday, September 26th, 2013
Updated with new video: Watch the Naughty Dog artist's guide to using Otoy's GPU-accelerated engine.
Tuesday, September 17th, 2013
Updated: GPU-accelerated renderer gets physically based GI, multi-GPU support, new 3ds Max edition.
Sunday, September 15th, 2013
Updated: See Fabric Engine's VFX renderer power a custom per-pixel camera projection tool inside Max.
Thursday, September 12th, 2013
Cost of rental may appeal more to studios than freelancers, but user feedback has been broadly positive.
Tuesday, September 10th, 2013