Jesus Rodriguez Nieto's work-in-progress tech aims to automate skinning, secondary deformation.
Tuesday, December 24th, 2013
Jesus Rodriguez Nieto's work-in-progress tech aims to automate skinning, secondary deformation.
Tuesday, December 24th, 2013
Updated: Development partner Otoy makes streaming and OctaneCloud technology available free forever.
Monday, December 23rd, 2013
Maya particle renderer adds Magma toolkit from 3ds Max edition, better surfacing and shadowing options.
Wednesday, December 18th, 2013
Disney veteran Frederic Durand's Light and Shadow shows that good lighting is about more than just lights.
Monday, December 16th, 2013
Maya fur plugin adds procedural feather geometry, new grooming tools, support for OpenSubdiv.
Friday, December 13th, 2013
Maya crowd simulator adds support for compound bone systems, more advanced actor interactions.
Friday, December 13th, 2013
The versatile technical director discusses the key skills for today's TDs, and his tips for young FX artists.
Monday, December 9th, 2013
New Maya version of the 3ds Max plugin for caching animated geometry speeds up work in mixed pipelines.
Monday, December 9th, 2013
Latest extension suddenly makes the 'lite' version of Maya for games artists a much more powerful proposition.
Thursday, December 5th, 2013
Control deformations and particles with this CUDA-based tool to scatter and manipulate points on a mesh.
Monday, December 2nd, 2013
Updated: Browse stock content directly inside Maya via former MPC TD's new cloud-based marketplace.
Friday, November 29th, 2013
Update to the GPU-based renderer adds progressive rendering. Modo and Softimage editions mooted.
Tuesday, November 26th, 2013
Watch the Pixar TD's entire 2008 training DVD on his website, along with downloadable project files.
Friday, November 22nd, 2013