Create tracks for racing games (or anything else) with this specialised but weirdly compelling toolset.
Tuesday, August 28th, 2012
Create tracks for racing games (or anything else) with this specialised but weirdly compelling toolset.
Tuesday, August 28th, 2012
Updated - now shipping: games texturing tool gets new bitmap paint system and batching capabilities.
Wednesday, August 22nd, 2012
Jacobo Barreiro's two-way bridge between Maya and modo 601 now in open beta and free for anyone to try.
Wednesday, August 22nd, 2012
New plugin based on the PowerVR Brazil SDK provides interactive raytraced previews inside Maya.
Thursday, August 16th, 2012
Upcoming tool creates breakdowns based on quaternions, not Euler angles, avoiding gimbal lock.
Wednesday, August 15th, 2012
Updated with neat new demo video: sub-$1,000 crowd simulator now batch renders jobs much faster.
Wednesday, August 15th, 2012
Gradient Effects' Sandbox tech lets users work on movie-res assets via an iPad, anywhere in the world.
Friday, August 10th, 2012
3D paint package gets real-time shadows, support for overlapping UVs, Photoshop .abr brush import.
Wednesday, August 8th, 2012
Maya crowd-simulation software gets new graphical AI-authoring system; speed boosted 15 times.
Tuesday, August 7th, 2012
Stream mocap data into Maya and preview the results on a virtual set, complete with real-time shadows.
Saturday, August 4th, 2012
See cool tools built with the high-performance app development framework running inside Maya.
Wednesday, August 1st, 2012
Updated: Blizzard star's retopology and brush-based modelling plugin now out of alpha and ready to buy.
Sunday, July 29th, 2012
Details to follow at Siggraph, along with news of Alembic and deep image support in V-Ray for 3ds Max.
Thursday, July 26th, 2012