Fabric Engine has released two new videos showing tools created with Fabric Engine Core, its high-performance tools development framework, running inside Maya and Softimage.
The demos show a deformer and a procedural vegetation generation system, and were both created using CAPI, Fabric Engine’s new API for integrating Fabric Engine Core into C and C++ applications.
CAPI itself will be released with version 1.5 of the Fabric Engine Core beta.
Interesting stuff, and a taste of the kind of new high-performance tools TDs will be able to create with the platform. (Note: be prepared to see a lot of code in the videos.)
See both tools demos on the Fabric Engine website
Read a blog post from Fabric Engine’s Helge Mathee explaining CAPI in more detail
Tags: Alembic, deformer, Fabric Engine, Fabric Engine Core, high performance, Maya, multi-core, softimage, tools, tools development, tree generator, vegetation generator
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