Tuesday, June 25th, 2013 Posted by Jim Thacker

Fabric Engine unveils Creation: Splice for Maya


Fabric Engine has announced Splice, the latest module for Creation: its platform for developing high-performance custom tools for visual effects and pre-viz work.

Splice gives TDs and programmers a means to start working with Creation’s core processing engine within the more familiar environment of their main DCC package, rather than having to build standalone applications.

The system takes care of the low-level programming work involved in writing multi-threaded code, making it possible to write high-performance operators in Creation’s JavaScript-like Kernel Language.

According to Fabric Engine, the operators run as fast as optimized C++, without the need to write actual C++.

The result should be a faster, more straightforward way to write tools with the computational efficiency required to tackle the large data sets generated in modern production work.

Maya for now, Softimage to follow
For now, “main DCC package” means Maya, since Splice is still in alpha, and Fabric Engine is focusing on its largest target market. The developer aims to add support for Softimage and other DCC packages “after Siggraph”.

However, operators created using the system port between applications, so anything written for Maya can be transferred to other software within a pipeline.

Studios interested in testing Splice can register for the beta program via the link below.

Splice joins Fabric Engine’s existing modules, which include scene assembly and lighting tool Stage and crowd-simulation system Horde.

Read more about Splice on Fabric Engine’s website
(Includes information about registering for the beta program)