May 6, 2020
See the best new tools in the game engine and real-time renderer - from new ray traced materials to LIDAR support. Read More »
February 26, 2019
Hotly tipped next-gen terrain design tool gets official release. The Community edition is free, and licensed for commercial work. Read More »
December 6, 2018
Material authoring software gets PBR Render node, faster texture baking on Nvidia's new RTX GPUs. Read More »
August 22, 2018
Production tracking system gets Calculated Fields to automate data processing; new graphing options. Read More »
July 24, 2018
Terrain rendering times cut by up to 4x, plus new option to use a render as a projected texture on export. Read More »
July 20, 2018
Material authoring tool gets neat new 'Shape Splatter' system, plus initial release of new Python API. Read More »
February 28, 2018
Hotly tipped terrain generation tool mixes powerful procedural features with artist-friendly direct sculpting. Read More »
December 14, 2017
Cloud-based production tracking system gets new Production Insights toolset for visualising analytics data. Read More »
May 29, 2015
The texturing tool gets lots of useful little workflow improvements in the node graph, plus a new HSV mode. Read More »
March 31, 2014
Naiad's co-author turned Autodesk product manager tells us how Maya 2015's new fluid simulator will stir up FX artists' workflows Read More »
September 10, 2013
Interesting new tool lets non-coders create their own standalone 3ds Max plugins by wiring nodes in a graph. Read More »
June 25, 2013
Write multi-threaded VFX tools that perform like C++ inside Maya using a simpler, JavaScript-like language. Read More »
June 18, 2013
Get more from RealFlow 2013's powerful node-based workflow with these three new Next Limit tutorials. Read More »
April 3, 2013
Promising standalone plant-creation system to feature node graph and option to 'paint' plants manually. Read More »