Compositing and editorial applications get new 3D 'Time Ops' features, and updates to BlinkScript, OpenAssetIO and the AI tools.
Friday, June 14th, 2024
Compositing and editorial applications get new 3D 'Time Ops' features, and updates to BlinkScript, OpenAssetIO and the AI tools.
Friday, June 14th, 2024
See the best new tools in the game engine and real-time renderer - from new ray traced materials to LIDAR support.
Wednesday, May 6th, 2020
Hotly tipped next-gen terrain design tool gets official release. The Community edition is free, and licensed for commercial work.
Tuesday, February 26th, 2019
Material authoring software gets PBR Render node, faster texture baking on Nvidia's new RTX GPUs.
Thursday, December 6th, 2018
Production tracking system gets Calculated Fields to automate data processing; new graphing options.
Wednesday, August 22nd, 2018
Terrain rendering times cut by up to 4x, plus new option to use a render as a projected texture on export.
Tuesday, July 24th, 2018
Material authoring tool gets neat new 'Shape Splatter' system, plus initial release of new Python API.
Friday, July 20th, 2018
Hotly tipped terrain generation tool mixes powerful procedural features with artist-friendly direct sculpting.
Wednesday, February 28th, 2018
Cloud-based production tracking system gets new Production Insights toolset for visualising analytics data.
Thursday, December 14th, 2017
The texturing tool gets lots of useful little workflow improvements in the node graph, plus a new HSV mode.
Friday, May 29th, 2015
Naiad's co-author turned Autodesk product manager tells us how Maya 2015's new fluid simulator will stir up FX artists' workflows
Monday, March 31st, 2014
Interesting new tool lets non-coders create their own standalone 3ds Max plugins by wiring nodes in a graph.
Tuesday, September 10th, 2013
Write multi-threaded VFX tools that perform like C++ inside Maya using a simpler, JavaScript-like language.
Tuesday, June 25th, 2013