February 21, 2023
Open-source render upscaling tech for games and DCC apps now supports temporal upscaling. See what's new in the latest update. Read More »
November 30, 2022
Epic Games' new free tools let users view and edit the 'DNA' of next-gen MetaHuman characters. Read More »
November 1, 2022
Third beta of the plugin adds a USD Stage Object for referencing entire USD scenes inside 3ds Max. Read More »
July 4, 2022
New 2022.35 update lets users sculpt and paint simultaneously with any of 3DCoat's voxel brushes. Read More »
June 16, 2022
3D animation software gets updates to Boolean modelling, vertex painting and HumanIK, plus new C++ SDK in Bifrost for Maya. Read More »
February 15, 2022
Under-the-hood update to the library of effects for compositing and editing apps adds native support for Apple's M1 processors. Read More »
February 19, 2021
Neat plugin for adding realistic snow to 3D scenes gets brush-based sculpting, new icicle object. Read More »
December 21, 2020
Read our pick of the new features in the game engine, from ray traced reflections to real-time compositing. Read More »
December 15, 2020
Check out the new features in the terrain generator, including new options for searching for and importing real-world terrain data. Read More »
November 11, 2020
Neat next-gen animation tool aims to rethink character work for VFX and feature animation pipelines. Read More »
September 30, 2020
New spec aims to reboot the GPU compute API for a new generation of CG tools. SDK now available. Read More »
September 25, 2020
$499/year edition of Nuke for indie artists and freelancers now works with OFX plugins like Neat Video. Read More »
August 8, 2020
New UE4 plugin for Atoms Crowd promises to create large real-time crowd sims on consumer PCs. Read More »
July 21, 2020
'Lightly restricted' new $499/year edition of Nuke Studio is aimed at freelance compositors. Find out how it compares to the full version. Read More »
June 11, 2020
See the new features in the Maya and Houdini crowd animation tool. Now free for low-budget projects. Read More »
March 14, 2020
Interesting collaboration tool for virtual production and VR syncs scene editing sessions across Maya, UE4 and Unity. Read More »
December 24, 2019
Use the entire Megascans library for free in Unreal Engine via the newly rewritten, C++ based UE4 plugin for Quixel's asset manager. Read More »
November 14, 2019
C#-based open-source 2D and 3D game engine gets its first major update since being made available under an MIT licence last year. Read More »
September 27, 2019
See details of the new features coming to the game engine across Unity 2020.1, 2020.2 and 2020.3 Read More »
April 17, 2019
Game engine gets new scene visibility controls, better GPU lightmap baking, support for AxF materials, OptiX render denoising. Read More »