Updated: Version 2.6 of the facial and full-body rig builder for games, animation and VFX characters comes with this free bird rig.
Friday, January 10th, 2025
Updated: Version 2.6 of the facial and full-body rig builder for games, animation and VFX characters comes with this free bird rig.
Friday, January 10th, 2025
Rigging artist Walter Delgado's intuitive add-on retargets animation between 3D characters, regardless of rig structure.
Tuesday, November 5th, 2024
Check out the changes to the 3D texture painting app, including the Embroidery decal material, eight new filters, and better USD support.
Wednesday, September 18th, 2024
Check out the new features in this unexpected quality-of-life update to the character animation and mocap editing software.
Friday, August 2nd, 2024
Free Blender-based tool generates 3D interiors, from rooms to entire houses. Assets can be exported in OBJ, FBX and USD format.
Wednesday, June 26th, 2024
3D texture painting software gets streamlined new workflow for handling text, and support for Adobe Illustrator .ai files.
Friday, May 17th, 2024
Read our pick of the new features in the open-source 3D app, from better baking to improvements to Cycles and the Sequencer.
Tuesday, March 26th, 2024
Much-praised Ragdoll Dynamics physics system, used by top VFX and games studios, is now available for Blender as well as Maya.
Friday, March 1st, 2024
Check out the latest features in the digital sculpting, 3D painting and retopology app, and its cut-down edition for texturing work.
Wednesday, February 28th, 2024
Long-awaited new macOS edition of the veteran 3D animation tool is due out later today, for both Intel and Apple Silicon Macs.
Friday, February 9th, 2024
Open-source pipeline for VFX and animation work is now production-ready - and available in the cloud as well as to install locally for free.
Thursday, January 18th, 2024
DNEG TD's add-on to streamline UV workflow gets new options for working with UDIMs, and checking assets for common UV errors.
Thursday, December 21st, 2023
Handy free tool transfers secondary animation set-ups authored in Maya to MetaHumans and other characters in Unreal Engine.
Thursday, December 7th, 2023