November 20, 2017
Sales of the standalone renderer and the 3ds Max and Maya plugins stop today. Work on Iray continues via Nvidia's development partners. Read More »
July 22, 2015
Mainly bugfixes for a year, then a major update in 2016 - which may not be 100% backwards-compatible. Read More »
May 4, 2015
€20,000 funding drive aims to make the open-source paint tool 'faster than Photoshop' on large images. Read More »
March 25, 2015
Discover the design secrets of the popular space MMO at the school's Hollywood HQ tomorrow, 26 March. Read More »
December 17, 2014
VFX supervisor's three-part training series includes five hours of video, plus all the MAX files and scripts. Read More »
March 4, 2014
'Best of the strengths' of the software to transition to sister apps as firm refocuses development efforts. Read More »
December 11, 2013
Our summary of the tech specs cuts through some of the confusion about the new $149 modding tool. Read More »
November 20, 2013
New team to streamline current UI development efforts. Blender Guru's Andrew Price included as designer. Read More »
October 24, 2013
Post on the Blender development blog points out difficulties of UI redesign, proposes working group. Read More »
October 24, 2013
If you're exporting to Unity, at least. For FBX files, the new Extension release ups the limit to 65,000 polys. Read More »
June 25, 2013
Write multi-threaded VFX tools that perform like C++ inside Maya using a simpler, JavaScript-like language. Read More »
May 17, 2012
Developer stops work on renderer and advises users to look for other solutions, but new SDK unaffected. Read More »
March 21, 2012
Create high-performance VFX tools with the development platform created by ex-Softimage staff. Read More »
June 23, 2011
NewTek VP discusses CORE tech, future upgrades, and hints at unification of Modeler and Layout. Read More »