Sales of the standalone renderer and the 3ds Max and Maya plugins stop today. Work on Iray continues via Nvidia's development partners.
Monday, November 20th, 2017
Sales of the standalone renderer and the 3ds Max and Maya plugins stop today. Work on Iray continues via Nvidia's development partners.
Monday, November 20th, 2017
Mainly bugfixes for a year, then a major update in 2016 - which may not be 100% backwards-compatible.
Wednesday, July 22nd, 2015
€20,000 funding drive aims to make the open-source paint tool 'faster than Photoshop' on large images.
Monday, May 4th, 2015
Discover the design secrets of the popular space MMO at the school's Hollywood HQ tomorrow, 26 March.
Wednesday, March 25th, 2015
VFX supervisor's three-part training series includes five hours of video, plus all the MAX files and scripts.
Wednesday, December 17th, 2014
'Best of the strengths' of the software to transition to sister apps as firm refocuses development efforts.
Tuesday, March 4th, 2014
Our summary of the tech specs cuts through some of the confusion about the new $149 modding tool.
Wednesday, December 11th, 2013
New team to streamline current UI development efforts. Blender Guru's Andrew Price included as designer.
Wednesday, November 20th, 2013
Post on the Blender development blog points out difficulties of UI redesign, proposes working group.
Thursday, October 24th, 2013
If you're exporting to Unity, at least. For FBX files, the new Extension release ups the limit to 65,000 polys.
Thursday, October 24th, 2013
Write multi-threaded VFX tools that perform like C++ inside Maya using a simpler, JavaScript-like language.
Tuesday, June 25th, 2013
Developer stops work on renderer and advises users to look for other solutions, but new SDK unaffected.
Thursday, May 17th, 2012
Create high-performance VFX tools with the development platform created by ex-Softimage staff.
Wednesday, March 21st, 2012