January 30, 2021
VFX production renderer gets new V-Ray-style light mixer, improved GPU rendering and USD support, and support for OpenColorIO 2.0. Read More »
October 29, 2020
Renderer gets new post effects framework, physically correct nested dielectrics, improvements to USD support and Arnold GPU. Read More »
August 6, 2020
Big update cuts render times on modern multi-core CPUs; adds new IPR window for 3ds Max users, and new Cinema 4D scattering system. Read More »
May 27, 2020
Check out the new features in the latest experimental build of the GPU production renderer. Read More »
December 12, 2019
Long-awaited GPU rendering system Arnold GPU now out of beta and ready for production use. Subs prices down for single users. Read More »
July 31, 2019
Update to the renderer adds initial support for OSL and OpenVDB in Arnold GPU, plus new Clip Geo shader for rendering cutaways. Read More »
June 27, 2019
Activation to cease for the 2010 editions this year; then for most Autodesk software more than three versions old in 2021. Read More »
May 31, 2018
Free Maya rigging framework gets new RBF Manager and updated Simple Rig auto-rigging system. Read More »
April 6, 2018
Big update to the renderer adds toon shader, adaptive sampling, two denoising systems, progressive rendering, native Alembic support. Read More »
February 21, 2018
Code for the SitoA plugin available via an Apache 2.0 licence. Latest update supports Arnold 5.0.2.4. Read More »
December 24, 2017
Get powerful particle and fluid simulation tools for Softimage, Maya, Modo and C4D for free. Read More »
November 20, 2017
To mark the news that Nvidia is to discontinue the renderer, we look back over the highs and lows of nearly 30 years of Mental Ray. Read More »
August 3, 2017
GPU renderer gets better sampling, firefly removal, Mac support, Cinema 4D and Katana plugins. Read More »
July 19, 2017
2017 editions of the scattering and cloud-creation plugins, now on 'pre-release', will be the last to ship. Read More »
May 2, 2017
Paste geometry and UV maps between 3D packages with Oliver Hotz's OD_CopyPasteExternal. Read More »
April 21, 2017
Release improves speed and quality, adds new physically based shaders. Updated: new Houdini plugin HtoA 2.0 now available. Read More »
February 18, 2017
New integration plugin for the GPU renderer supports Houdini's native primitives, instancing and volumes. Read More »
January 23, 2017
CG tool development platform gets native support for curves. Kraken rigging framework integrated, too. Read More »
November 4, 2016 | 1 comment
Videos: Digital nature tools get new hybrid GPU renderer, heightfield terrains, improved export options. Read More »
August 25, 2016
GPU-based production renderer to get native integration with The Foundry's look development tool. Read More »