Video: see Houdini's upcoming retopology and facial autorigging tools, and a lot of neat new fluid, crowd and hair simulation features.
Tuesday, November 7th, 2017
Video: see Houdini's upcoming retopology and facial autorigging tools, and a lot of neat new fluid, crowd and hair simulation features.
Tuesday, November 7th, 2017
Popular hair-creation plugin gets new tools for generating realistic mesh hair, new dynamics options.
Tuesday, August 22nd, 2017
Viewport 2.0 becomes the primary viewport; new features added to the MASH motion graphics and Bifröst fluid simulation toolsets.
Tuesday, July 25th, 2017
See new features due in the next release of the renderer, including a physically based hair shader, better volumetrics, and support for OSL.
Friday, March 31st, 2017
Sizeable update to renderer adds interactive lights, better interactive look dev, resumable rendering.
Thursday, March 30th, 2017
Updated: Check out the neat new cel-shading options coming up in the next release of LightWave.
Thursday, March 16th, 2017
Hair, fur and feathers plugin can now generate hair from particles. New grooming and LOD workflows.
Friday, March 3rd, 2017
New integration plugin for the GPU renderer supports Houdini's native primitives, instancing and volumes.
Saturday, February 18th, 2017
CG tool development platform gets native support for curves. Kraken rigging framework integrated, too.
Monday, January 23rd, 2017
Promising real-time fur system with self-shadowing and physics now available for Unity as well as UE4.
Thursday, December 1st, 2016
Promising new plugin implements Blender's powerful GPU-based renderer and node-based materials inside Cinema 4D.
Thursday, November 17th, 2016
Real-time hair and fur plugin now supports motion blur, import of NURBS curves from DCC tools.
Monday, October 10th, 2016
GPU-based renderer gets new toon shader, support for Arnold's Ai Standard shader - and the 3ds Max edition is back.
Wednesday, October 5th, 2016