Sculpting a Stylized Character shows how Weta's David Meng creates a practical sculpt of an orang-utan.
Tuesday, July 30th, 2013
Sculpting a Stylized Character shows how Weta's David Meng creates a practical sculpt of an orang-utan.
Tuesday, July 30th, 2013
ILM, Pixar and Blizzard artists to speak at world's best-named CG event in Portugal this September.
Tuesday, July 30th, 2013
Jacobo Barreiro updates his two-way bridge between Modo and Maya to support The Foundry's paint package.
Monday, July 29th, 2013
New version of the Maya auto-rigging plugin now supports game engines including Unreal Engine and Unity.
Monday, July 29th, 2013
'Fastest GPU ever built' offers 12GB of graphics RAM, and five times the compute power of the Quadro 6000.
Thursday, July 25th, 2013
Learning edition of the environment tool gives access the full feature set of Vue 11.5 Infinite and xStream.
Thursday, July 25th, 2013
Plugin expands into full 'modular VFX framework', including particles, fluids and volumetric modelling.
Wednesday, July 24th, 2013
Digital paint package gets better brush-editing worflow, Photoshop-like jitter options, nice perspective guides.
Wednesday, July 24th, 2013
Free DirectX 11-based viewer lets games artists review assets in a range of standard 3D file formats.
Tuesday, July 23rd, 2013
Immediate result: copies of Katana now come with a free licence of RenderMan Pro Server.
Tuesday, July 23rd, 2013
New tool for sculpting animation caches lets users refine work or "paint out" simulation errors by hand.
Tuesday, July 23rd, 2013
Maya crowd-simulation system gets ability to instantiate environment models, not just skinned characters.
Tuesday, July 23rd, 2013
Latest client reel lifts the lid on the number of smaller studios using Solid Angle's speedy raytrace renderer.
Tuesday, July 23rd, 2013