3D texture painting app Wafer is now available for Windows

Originally posted on 1 April 2026 for the open beta, and updated for the stable release.
Sparseal has released Wafer, its previously iPad-only 3D texture painting app, for Windows PCs.
The software, which is geared towards non-photorealistic texturing, includes features usually found in more expensive apps, like multichannel painting.
The latest graphics tool from the developers of CozyBlanket and Uniform
Wafer is the third product from Sparseal, the company founded by former Blender sculpting tools lead Pablo Dobarro, and Godot Engine developer Joan Fons.
It follows retopology app CozyBlanket, and sculpting and texture painting app Uniform.
A demo video for the original iPad release of Wafer.
Geared towards stylized 3D texture painting
Wafer is a more focused tool than Uniform, being geared specifically to 3D texture painting: primarily stylized textures for games, animation, illustration or motion graphics.
Users can paint directly onto a 3D model – it imports OBJ, FBX and GLB files – or a 2D texture view, displayed alongside it.
It has the standard features you would expect in a 3D painting app, including customizable brushes with support for pen pressure and pen tilt; stencils, decals and stamps; a layer-based workflow, including layer masks and layer blending; and PBR support.
More unusual features include multichannel painting – something only recently added to Mari – making it possible to paint into multiple texture channels simultaneously.
You can find more details of in our original story on the iPad release of Wafer.
Wafer 1.2 for Windows is now available for purchase. pic.twitter.com/xxRhwB9d4P
— Sparseal (@sparseal) April 21, 2026
Now available for Windows PCs
Wafer now becomes the first Sparseal product to be available for a platform other than iPad.
The Windows build – the first stable release is Wafer 1.2 – is based on the latest iPad release, so it includes all of the new features from last month’s Wafer 1.1, including the new Smudge tool.
Other platforms to follow, with macOS available as an experimental build
On top of the Windows release, Pablo Dobarro has just posted a download link for an experimental macOS build in the Sparseal Discord server.
Dobarro has previously said that Sparseal has “builds for all platforms”, and that it should be possible to build Wafer for any OS that supports Rust’s wgpu graphics API, including Android.
Price and system requirements
Wafer is compatible with iPadOS 16.6 and Windows. On both platforms, the base app is free for testing, but to be able to save files or export textures requires you to buy a perpetual license.
On iPad, that means an in-app purchase of $19.99. On Windows, a node-locked Indie license, for users with revenue under $100,000/year, costs $45. A Studio license costs $120.
Read more about Wafer for Windows from Sparseal’s website
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