CLO Virtual Fashion releases Marvelous Designer 2025.0
CLO Virtual Fashion has released Marvelous Designer 2025.0, a the latest version of the digital clothing design software for game development, animation and visual effects.
It’s a sizeable update, adding new keyframe animation capabilities for avatars and wind animations, experimental support for fur materials, and a new modular garment library.
Convert 2D patterns into animated 3D clothing
Widely used by games and animation studios, Marvelous Designer lets artists design 3D garments in the same way as real-world clothes, by stitching virtual 2D pattern parts.
Users can import an animated character model, drape clothing over it, then export the result back to a 3D application in Alembic, FBX or USD format, as an OBJ file sequence, or as a Maya cache, PC2 or MDD cache.
Marvelous Designer 2025.0: expanded keyframe animation system
Key changes in Marvelous Designer 2025.0 include the new keyframe animation system.
The software already had basic keyframe animation capabilities, but they were primarily intended for editing simulation caches: to fix artifacts, or to blend or retime simulations.
The 2025.0 update extends those capabilities to keyframing the position of a 3D avatar’s joints, the properties of the fabric or the simulation, and keyframing the properties of wind animations.
New automatic joint mapping and motion conversion
Other animation-related changes include IK joint mapping for imported 3D avatars.
Characters whose joint naming conventions match Marvelous Designer – including those from Daz 3D, Adobe’s Mixamo library, Reallusion’s Character Creator, and Unreal Engine MetaHumans – can be converted automatically.
Other characters can be converted manually, by mapping joints in the user interface.
A separate Auto Convert to Motion feature automatically converts imported FBX files to Marvelous Designer’s MTN format.
View fur in the viewport (Experimental)
The update also introduces experimental support for fur. The Fur Strand material is supported in the viewport and test renders, and the fur moves automatically with the underlying fabric.
Users can adjust the shape, length, thickness, curl, color and variation of the fur strands; and can export the strands to other DCC appliations and game engines in USD format.
Updates to UV generation, retopology and file export
There are also a lot of updates to existing features, including Auto Sewing, Auto Fitting, the Sculpt tool, UV Editor, and Avatar Editor.
Highlights include the option to automatically generate UVs for the sides and back of a garment, not just the front, and better auto-conversion of garments to all-quad meshes.
It is also now possible to recolor the base color map when exporting PBR textures, to create two-way zippers in garments, and to export data in USDZ format for use in AR apps.
New modular library system and updated UI
Workflow improvements include a new modular library, making it possible to save parts of garments as modular building blocks, making it possible to quickly create style variations.
The new library window is integrated with the CLO-SET online collaboration platform and its Connect asset marketplace.
The UI has also been updated to streamline workflow and support the new features.
Pricing and availability
Marvelous Designer 2025.2 is available for Windows 10+ and macOS 12.0+.
The software is rental-only. Personal subscriptions cost $39/month or $280/year.
Enterprise subscriptions cost $199/month or $1,900/year for a node-locked license, and $2,000/year for floating licenses.
Read a full list of new features in Marvelous Designer 2025.0 in the online release notes
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