Architectural rendering software gets new site insertion tool and exposure slider. Old Render and Studio editions unified into one.
Tuesday, November 27th, 2018
Architectural rendering software gets new site insertion tool and exposure slider. Old Render and Studio editions unified into one.
Tuesday, November 27th, 2018
Discover how First Contact Entertainment created VR shooter Firewall Zero Hour at Gnomon's free talk next week.
Monday, November 26th, 2018
Renderer gets support for GPU-based render denoising, better displacement, reduced RAM use.
Friday, November 23rd, 2018
Watch the best tech demos from the show - from advances in VR to new ways to melt your CG dragon.
Tuesday, November 20th, 2018
Landscape-generation software gets new cloud animation controls and new deferred shading mode.
Monday, November 19th, 2018
Update adds render denoising, Workbenches system for custom UI layouts, more improvements to modelling, UVs and tech animation.
Friday, November 16th, 2018
Updated: meet crazy new creatures created with the Houdini tech demo weekly on the @Kozinarium Twitter feed.
Wednesday, November 14th, 2018
New app converts scenes created in other editions of V-Ray for use in UE4, also baking out V-Ray lights.
Friday, November 9th, 2018
Real-time visualisation tool gets new toolsets for sky lighting, rain, grass and fur in the Pro edition; better workflow in the base edition.
Wednesday, November 7th, 2018
Update adds node-based material editor, new skin and hair shaders, automated conversion of C4D and V-Ray materials.
Monday, November 5th, 2018
Buyout expected to speed up development of C4D edition of the renderer, but makes it rental-only.
Monday, November 5th, 2018
Discover how to texture this gorgeously grimy hot rod in James Schauf's new Gnomon tutorial.
Saturday, November 3rd, 2018
Update to the renderer adds a Modo-style Round Corners shader and normal map blending; further speeds up adaptive subdivision.
Tuesday, October 23rd, 2018