Plugin editions of the GPU-based renderer add a bloom filter and better AI denoising in Max; UDIM support in Maya.
Friday, August 3rd, 2018
Plugin editions of the GPU-based renderer add a bloom filter and better AI denoising in Max; UDIM support in Maya.
Friday, August 3rd, 2018
Updated: Online library hosts 1,000+ materials in Substance format, designed for PBR workflows. Download some for free.
Thursday, June 7th, 2018
Quixel's intuitive tool for blending scanned materials now out in beta. Free to Megascans subscribers.
Friday, May 18th, 2018
Open-source renderer gets faster hybrid and spectral rendering, support for resumable renders.
Monday, May 14th, 2018
Open-source renderer adds image denoising, random walk SSS, neat camera shutter curve and light path recording systems.
Monday, May 14th, 2018
Free GPU-based renderer available for Blender and Maya on Macs. Now supports volumetrics, too.
Monday, April 9th, 2018
Get free tileable metal, concrete, wood and fabric textures at up to 8K resolution. Commercial use.
Sunday, April 8th, 2018
Powerful GPU-based renderer now available for viewport and offline renders in Unity. Free on one GPU.
Monday, December 18th, 2017
Version 1.8 of the open-source physically based renderer also adds procedural objects, render-time instancing.
Tuesday, December 5th, 2017
Get free scans of ground materials, rocks and vegetation from Quixel's newly revamped online library.
Wednesday, November 22nd, 2017
Long-awaited physically accurate hybrid CPU/GPU renderer ships after six years in development.
Wednesday, September 20th, 2017
Renderer gets innovative new physically based model for subsurface scattering, better hair rendering and render denoising.
Tuesday, August 1st, 2017
Free GPU-based renderer now supports interactive viewport rendering and V-Ray materials.
Thursday, June 29th, 2017