Updated and now shipping: New release features better GI, AO and network rendering - and even architectural grass.
Tuesday, September 3rd, 2013
Updated and now shipping: New release features better GI, AO and network rendering - and even architectural grass.
Tuesday, September 3rd, 2013
Engine update shows off physically based skin shading, automated LODs, procedural GPGPU weather.
Thursday, August 22nd, 2013
Updated: landscape generator gets better GI, Linux render nodes. Both commercial editions now shipping.
Friday, August 16th, 2013
Crowd-simulation system to get new UI, support for Bullet physics - and a new dedicated Maya edition.
Friday, August 2nd, 2013
Plugin expands into full 'modular VFX framework', including particles, fluids and volumetric modelling.
Wednesday, July 24th, 2013
Digital paint package gets better brush-editing worflow, Photoshop-like jitter options, nice perspective guides.
Wednesday, July 24th, 2013
New tool for sculpting animation caches lets users refine work or "paint out" simulation errors by hand.
Tuesday, July 23rd, 2013
Maya crowd-simulation system gets ability to instantiate environment models, not just skinned characters.
Tuesday, July 23rd, 2013
Maya versions of the Frost point cloud meshing and XMesh geometry caching systems are on the way.
Monday, July 22nd, 2013
Up-and-coming markerless facial mocap system gets new background solving and scripting options.
Monday, July 22nd, 2013
Image viewer and playback tool gets hardware-accelerated architecture, option to author GLSL shaders.
Monday, July 22nd, 2013
Open-source 3D package gets new modelling tools, improved smoke sims, up to 30% render speed boost.
Sunday, July 21st, 2013
Production-management system gets cleaner UI, handy workflow tweaks. Watch a bite-size video tour.
Monday, July 8th, 2013