3D modelling and rendering app gets new Primitive Slice tool and render-time Boolean system. Perpetual licences discontinued.
Wednesday, November 10th, 2021
3D modelling and rendering app gets new Primitive Slice tool and render-time Boolean system. Perpetual licences discontinued.
Wednesday, November 10th, 2021
See how the first Apple Silicon processors targeted at graphics pros perform in apps like Cinema 4D and Redshift.
Friday, October 22nd, 2021
See how Nvidia and AMD's current pro GPUs perform in real-world tests, from modeling to rendering.
Thursday, October 14th, 2021
Updated: new free plugin for editing Substance materials inside Blender now also works on Linux.
Wednesday, September 1st, 2021
Modelling and rendering app gets new Curve Booleans system, plus updates to scene testing, the mPath renderer, and USD support.
Friday, July 23rd, 2021
Check out this major update to the CPU-based render denoising system used in Blender and Unity.
Monday, May 24th, 2021
Iterative update to the modelling and rendering app overhauls MeshFusion and the Animation Editor, adds viewport depth of field.
Friday, March 19th, 2021
Physically based renderer gets GPU support for Multilight, including Nvidia's Ampere GPUs. Now loads Substance .sbsar files.
Friday, March 12th, 2021
See how Nvidia's top-of-the-range Ampere card performs in real-world DCC and GPU rendering tests.
Saturday, February 27th, 2021
Discover 20 video tutorials from the leading digital training firm that no CG artist can afford to miss.
Sunday, January 31st, 2021
Updated: Check out our list of great seasonal deals on CG software, plugins, stock assets and hardware.
Monday, November 30th, 2020
3D modelling and rendering app gets intuitive new Rig Clay system for posing characters, plus support for Cryptomatte and USD export.
Friday, November 13th, 2020
New spec aims to reboot the GPU compute API for a new generation of CG tools. SDK now available.
Wednesday, September 30th, 2020