Adobe's Substance applications get new names, new logos, new products and new bundle pricing.
Wednesday, June 23rd, 2021
Adobe's Substance applications get new names, new logos, new products and new bundle pricing.
Wednesday, June 23rd, 2021
New integration plugin will let Houdini process Substance height maps as well as material data.
Tuesday, August 13th, 2019
Master professional creature design workflows in ZBrush, Maya and Unreal Engine 5 with The Gnomon Workshop's detailed tutorial.
Sunday, December 10th, 2023
Image-editing and digital painting software gets new one-click object removal feature, and native support for Substance .sbsar materials.
Tuesday, October 18th, 2022
See news of Autodesk's latest acquisition, Blender's latest backer, and a free glossary of virtual production terms.
Tuesday, February 1st, 2022
Digital nature tools get new Omniverse connector, support for Redshift and RenderMan materials.
Friday, December 10th, 2021
Software giant's Gold sponsorship provides €30,000/year to help develop the open-source 3D app.
Thursday, July 22nd, 2021
Physically based renderer gets GPU support for Multilight, including Nvidia's Ampere GPUs. Now loads Substance .sbsar files.
Friday, March 12th, 2021
See how Nvidia's top-of-the-range gaming GPU performs in our real-world 3D and GPU rendering tests.
Thursday, February 6th, 2020
SDK of the Material Definition Language supported in V-Ray, Substance Designer and Adobe tools now available as source code.
Friday, August 17th, 2018
The Blur Studio artist discusses his award-winning short, The Legion, and new CG project The Vikings.
Tuesday, July 18th, 2017
Updated: New trial library of V-Ray scans of real-world materials now available. Pricing announced, too.
Wednesday, October 26th, 2016
Updated: Smoke 2015 now shipping on a pay-as-you-go-only basis. Flame 2015 family also available.
Thursday, May 8th, 2014