Now shipping: Update adds an interesting new 'Take System'; improved tracking, sculpting and spline tools.
Wednesday, September 2nd, 2015
Now shipping: Update adds an interesting new 'Take System'; improved tracking, sculpting and spline tools.
Wednesday, September 2nd, 2015
Now officially shipping: Open-source renderer gets major speed boosts, support for AOVs. New 3ds Max exporter to come.
Wednesday, September 2nd, 2015
Wide-ranging update adds new rendering and animation options, plus experimental support for DirectX 12.
Tuesday, September 1st, 2015
Handy-looking plugin reorganises Max's UI to speed up skinning workflow, adds new 'bubble' envelope system.
Tuesday, September 1st, 2015
Master the core principles of custom tool development with ex-Disney TD Mike Harris's five-hour video guide.
Monday, August 31st, 2015
See the best real-time assets of the month: now including animated models like this cool quad mech.
Monday, August 31st, 2015
New tool will let users of his Brekel Pro software record mocap and point cloud data using multiple Kinect sensors.
Friday, August 28th, 2015
New Mac edition and new UI, but no new features this time round. Beta of the commercial version due soon.
Friday, August 28th, 2015
Pro photogrammetry app gets improved mesh and point cloud generation, new mesh editing tools.
Thursday, August 27th, 2015
See Blizzard veterans explain how to break into the industry at Gnomon's Hollywood campus on Thursday 27 August, or watch online.
Wednesday, August 26th, 2015
New Geometric Hierarchy tracking system reconstructs both an object's motion and internal deformation: handy for head tracking!
Wednesday, August 26th, 2015
Update will let users simulate 20,000 AI-driven crowd characters in real time. New 3ds Max plugin coming too.
Wednesday, August 26th, 2015
Both Allegorithmic texturing tools get export presets for V-Ray, Arnold, Redshift and Corona; new viewport display options.
Wednesday, August 26th, 2015