Allright Rig 2.0 ships via Unreal Marketplace
Technical artist Alexander Shatalov has released Allright Rig 2.0, the latest version of his popular Unreal Engine auto-rigging and character animation tool, on the Unreal Marketplace.
Version 2.0 has been available via Shatalov’s own website since earlier this year, but the release on Unreal Marketplace marks the software’s debut to a mass audience.
A modular character rigging system for UE4 with support for facial animation
We originally covered Allright Rig in 2016, when Shatalov made the beta version available free with the help of an Unreal Dev grant.
That edition – still available free for older versions of Unreal Engine – provided a readymade biped rig compatible with any character using the same skeletal hierarchy as UE4’s default Mannequin Skeleton.
Since then, the tool has expanded to a modular rigging system, making it possible to create a much greater range of characters: the demo above shows quadrupeds, centaurs and even a multi-headed dragon.
It also supports facial animation via both bones and blendshapes.
The controls for the rig are customisable, and users can pose characters by manipulating the rig directly in the viewport, or via Blueprints, UE4’s visual scripting system.
Finished animation can be played via UE4’s Sequencer cinematics editor, saved as a standard Unreal Engine Animation Sequence, or baked back to the rig.
The software also provdes a range of animation tools, including the option to edit baked animation curves, and a standard set of animation constraints, including parent, point, orient, scale and aim.
Allright Rig 2.0 is available for Unreal Engine 4.18+ running on Windows or macOS. It costs $109.99.
The final beta release, Allright Rig 1.3, is available free for Unreal Engine 4.14-4.17, running on Windows only.
Read more about the Allright Rig on Alexander Shatalov’s website
(Includes full online documentation)